So just a cosmetic change with maybe some altered very slightly in one way or another? I can't see them uncoupling Summoner from Arcanist, so the new spells could overwrite the current spells while leveling, like the Egis overwrite the Carbuncles. One or two spell changes per 5 levels should be OK (I'm thinking job quests rewards) so as not to confuse anyone by changing them all at once upon unlocking the job. (hands off shadowflare though ;p) Actually, SF can go. Having last seen SF when I played FFVII way back when, I found the current itteration underwhelming. Would not mind if current SF got reworked while getting another targettable ground AoE to replace its current purpose.
Responding to some others, I don't like the idea of aether channeling, but expanding upon aetherflow/stacks usage could be a way to go.
I'm uncertain about ideas to lump most of our damage into the egis. They're way too fragile as it is with the way fight mechanics are going. Having it die due to people getting too close to it so it dies to mechanics (I'm looking at you, cactuars) is gonna hurt dps even more than it does currently. I think it'd require some survivability buffs, and then it's likely to be OP then. So if anything, I'd prefer defensive over offensive buffs for the egis.
I'm all up for shiva/levi/ramuh-egis being used as temporary summons that we could use on top of our permanent egis to do some damage (ST or AoE), provide a buff, /manderville at the back of the raid... whatever. Resoures used & numbers can be tuned (read: they'll hit like a wet noodle, but hey, atleast you'll look the part). Having never played DAoC, I cant really comment. I had in mind something more WoW warlock Doomguard/Infernal, but I'm open to the idea.
As far as complete overhauls or a renaming the job goes... I really don't think it's gonna happen.
Edit: I forgot to mention I am completely fine with the job as it currently is, bar any minor gripes.![]()



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D and I just maintain my distance from my opponent , and support my summon with heal and quickdamage spell and when I get hit by something then I share that damaged to summon I remember it like 50% of income damage 

