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  1. #1
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Zedd702 View Post
    TBH a couple of posts back, I posted a suggestion to change, though not solid per se, that would make them feel different in terms of unique play. More so on the cosmetic with a slight increase in DPS to select skills, but it's a change I'd be happy with.
    So just a cosmetic change with maybe some altered very slightly in one way or another? I can't see them uncoupling Summoner from Arcanist, so the new spells could overwrite the current spells while leveling, like the Egis overwrite the Carbuncles. One or two spell changes per 5 levels should be OK (I'm thinking job quests rewards) so as not to confuse anyone by changing them all at once upon unlocking the job. (hands off shadowflare though ;p) Actually, SF can go. Having last seen SF when I played FFVII way back when, I found the current itteration underwhelming. Would not mind if current SF got reworked while getting another targettable ground AoE to replace its current purpose.


    Responding to some others, I don't like the idea of aether channeling, but expanding upon aetherflow/stacks usage could be a way to go.

    I'm uncertain about ideas to lump most of our damage into the egis. They're way too fragile as it is with the way fight mechanics are going. Having it die due to people getting too close to it so it dies to mechanics (I'm looking at you, cactuars) is gonna hurt dps even more than it does currently. I think it'd require some survivability buffs, and then it's likely to be OP then. So if anything, I'd prefer defensive over offensive buffs for the egis.

    I'm all up for shiva/levi/ramuh-egis being used as temporary summons that we could use on top of our permanent egis to do some damage (ST or AoE), provide a buff, /manderville at the back of the raid... whatever. Resoures used & numbers can be tuned (read: they'll hit like a wet noodle, but hey, atleast you'll look the part). Having never played DAoC, I cant really comment. I had in mind something more WoW warlock Doomguard/Infernal, but I'm open to the idea.

    As far as complete overhauls or a renaming the job goes... I really don't think it's gonna happen.

    Edit: I forgot to mention I am completely fine with the job as it currently is, bar any minor gripes.
    (0)
    Last edited by Natsuno; 02-04-2015 at 10:37 AM. Reason: bad notepad! D:

  2. #2
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    You know, out of all the classes the summoner (and arcanist) confused me the most. The story-line is about using the mind in an analytic fashion...but the arcanist puts up disease and affliction (sounds more like a dark sorcerer or a necromancer to me). and post 30 were supposed to be a summoner, but as stated previously, were really a pet class based or...uh...dark sorceror or necromancer

    I think the idea is interesting. However...I wonder if the Dev team is going to be willing to put in the time it takes to balance a rework of the class of this magnitude. Even though the name doesn't completely match the function of the class, the class as a whole isn't a bad design, only not implemented very well, from a skill perspective, as well as a gear support perspective.

    many thoughts about the easiest way to change this have been in other emails. removing speed as a stat from gear, supplanting it with other more beneficial stats, changing how Aetherflow works, etc. smaller scope changed that would be easier then a full rework (which is what the OP's idea entails), and would make the class viable without changing it's overall function.

    A Name change would also help in my opinion, rework them to be called an elementalist or the DS/Nec above. the class works fine, it just needs a bit of tweaking.
    (0)
    Last edited by Temjiu; 02-04-2015 at 05:09 AM.

  3. #3
    Player
    patseguin's Avatar
    Join Date
    Jan 2015
    Posts
    29
    Character
    Sheston Johnson
    World
    Famfrit
    Main Class
    Arcanist Lv 41
    I haven't tried any other jobs yet and I'm not 50, but at 41 I find SMN really fun to play so far and damage seems good. Do other jobs get much better improvements to the base class or something?
    (0)

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by patseguin View Post
    I haven't tried any other jobs yet and I'm not 50, but at 41 I find SMN really fun to play so far and damage seems good. Do other jobs get much better improvements to the base class or something?
    Not really. These threads are all complaints from people who want a job that's more centered around pets than the player and this game just simply won't support that. SMN runs into MP problems in final coil, but first 9 turns they're great, and for several of those turns they're very close to being considered indispensable.
    (0)

  5. #5
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    SE could rework the Summoner into a job based around Elementalist and Summoning spells.
    (3)

  6. #6
    Player
    mvenom's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Merian Brynhildr
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Or u switch game if you dont like it, this isnt FF11.
    (1)

  7. #7
    Player
    Veqluna's Avatar
    Join Date
    Jan 2015
    Posts
    41
    Character
    Galyn Grimm
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I would like summoner to have main damage come from summon tho,because right now actually main damage coming form summoner itself kinda odd.
    I really like ( sorry if I name other game ) summoner in L.......ge2 that when I buff my summon then it hit like a truck D and I just maintain my distance from my opponent , and support my summon with heal and quickdamage spell and when I get hit by something then I share that damaged to summon I remember it like 50% of income damage

    It just my thought tho , don't frame on me
    (0)
    Sorry for my english
    [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ http://veqluna.deviantart.com ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

  8. #8
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Veqluna View Post
    I would like summoner to have main damage come from summon tho,because right now actually main damage coming form summoner itself kinda odd.
    I really like ( sorry if I name other game ) summoner in L.......ge2 that when I buff my summon then it hit like a truck D and I just maintain my distance from my opponent , and support my summon with heal and quickdamage spell and when I get hit by something then I share that damaged to summon I remember it like 50% of income damage

    It just my thought tho , don't frame on me
    It's a bad idea balance-wise. If you got to do all your damage and then be able to run around doing all the fights mechanics without upkeep it would be nearly broken, and smn is already top notch in that regard as is.
    (0)

  9. #9
    Player
    Veqluna's Avatar
    Join Date
    Jan 2015
    Posts
    41
    Character
    Galyn Grimm
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alistaire View Post
    It's a bad idea balance-wise. If you got to do all your damage and then be able to run around doing all the fights mechanics without upkeep it would be nearly broken, and smn is already top notch in that regard as is.
    yeah , I just thought about that when compare to other class in game.
    (0)
    Sorry for my english
    [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ http://veqluna.deviantart.com ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

  10. #10
    Player
    mvenom's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Merian Brynhildr
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Then people would just sit there doing nothing with pet out. its not like people in DF has amazing dps to beging with and then add another lazy way to clear content without doing anything. People who want redesign should just switch the game, there are people who like it the way it is. Only problem is the content thats made for more bursty dps, like the new dungeons where u have to dps something fast. I just go blm or ninja on those dungeons.
    (0)

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