Results -9 to 0 of 99

Threaded View

  1. #11
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    I somehow think that the hunt drama involving all the rage and negativity doesn't happen on JA servers, therefore SE doesn't see a huge issue with them. I could be wrong though it is only speculation. But my only issue is that any kind of content that is obtained by a first-come-first-serve basis is just asking for issues. People who spend all day networking and trying to keep ahead of others will outshine those who just wait for someone to say a hunt is ready and they teleport over to it. Technically the people who are working harder get more hunts... the more connected you are the more hunts you get as well.

    I am against first-come-first-serve content. I thought MMOs moved past this. In fact this is why 'instance dungeons' were created in the first place. You are always going to have shitstorms happening when you are constantly having to race against other people to get to something before they do THEN, when you get there, you gotta get a group going if you don't have one already and hope to somehow get enough credit from the kill. That's just going to breed animosity because of how stressful it is to have to constantly be in a rush go go go to beat out the competition.

    But what I think it really boils down to is: Hunts were designed to be highly competitive. People don't realize how competitive it is supposed to be. Nor do they really want to dedicate any time to network and get involved in this competitive 'sport'. They are just being made to do it because of some highly beneficial loot which can be obtained without a weekly limit.
    (0)
    Last edited by Elusana_Celah; 02-13-2015 at 07:15 PM.

Tags for this Thread