Well if hunt mob is only good for the people that are in the zone, it will clamp EVEN more people in 1 zone since spreading out is no longer ideal.
Well if hunt mob is only good for the people that are in the zone, it will clamp EVEN more people in 1 zone since spreading out is no longer ideal.
Don't worry, no one will be doing hunts anymore after they add carboncoat/twine to WoD. Then all the trolls will just switch to that! =D
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I somehow think that the hunt drama involving all the rage and negativity doesn't happen on JA servers, therefore SE doesn't see a huge issue with them. I could be wrong though it is only speculation. But my only issue is that any kind of content that is obtained by a first-come-first-serve basis is just asking for issues. People who spend all day networking and trying to keep ahead of others will outshine those who just wait for someone to say a hunt is ready and they teleport over to it. Technically the people who are working harder get more hunts... the more connected you are the more hunts you get as well.
I am against first-come-first-serve content. I thought MMOs moved past this. In fact this is why 'instance dungeons' were created in the first place. You are always going to have shitstorms happening when you are constantly having to race against other people to get to something before they do THEN, when you get there, you gotta get a group going if you don't have one already and hope to somehow get enough credit from the kill. That's just going to breed animosity because of how stressful it is to have to constantly be in a rush go go go to beat out the competition.
But what I think it really boils down to is: Hunts were designed to be highly competitive. People don't realize how competitive it is supposed to be. Nor do they really want to dedicate any time to network and get involved in this competitive 'sport'. They are just being made to do it because of some highly beneficial loot which can be obtained without a weekly limit.
Last edited by Elusana_Celah; 02-13-2015 at 07:15 PM.
I play on a JP server and S hunts could live up to 6 minutes before someone reports it dead. That is during the working day. During peak hours, they don't live anywhere close to that, and they don't wait for everyone either. The difference is that if you don't make it, you don't make it, they often don't express anger to cause a scene in /shout.
The reason I think hunts are still this way is because the devs have nowhere else to put the rewards. They want to release the rewards outside of coils, but there isn't any new systems available, so they just said, "ah well, it's just for a few months, whatever" and put it in. :3
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I will say this. The first time around with Oils/Sands I could see the irritation. Hell, I had missed a few hunts from time to time. Maybe my server as a whole was really good but I would say I made it to, and got full credit for, 98% of all hunts I participated in. When I did miss I went, "Oh that sucks." and then I moved on with my life.
This second time around, same deal. I lose some and win some. I am getting increasingly perturbed this second time around though, after literally every single hunt, especially during primetime, where there are a handful of people crying in shout about "early pullers." What does that even mean? Seriously, what does that mean. If you weren't at the hunt to begin you simply cannot claim anything about early pulling. You can't. It's illegitimate. Unless someone found the hunt, called it out, and then told you specifically it is not being pulled until X time, early pulling is not even a thing. You need to be honest with yourself. You're only crying foul because you didn't get there. You're placing blame on someone else because you missed out. Maybe it's not your fault you missed it but that doesn't mean it's someone else's. Maybe it just wasn't meant to be! On my server we had a great community. At a large portion of the hunts the first time around people were calling out, "Pulling at this time XXX" and you know what still happened? People still showed up long after it was killed crying foul. No. No you were late. Deal with it.
Believe me when I say I understand the feeling you get when you miss one. I've missed several in a row before. I just do not understand the mentality that people get though. Exactly what does shouting "God damn early pullers!" accomplish? Furthermore, what gives anyone the right to belittle anyone else because they didn't get credit? Maybe your set-up makes you gimped and you can't even get to hunts in time because you can't teleport in. That's not entirely your fault and I get that. How long is everyone expected to wait? And at what point do you decide enough waiting has passed? When YOU get there? What about the people who are still coming after you? Why is it so hard to just move on with life? Seriously. It's pretty immature to sit there and cry at every single hunt that you miss. You're not going to miss them all and you're not going to get them all. You'll get it. Just be patient.
I'm sure SE could do something to help ease the pain of some people but part of the relief needs to be on the player as well. I've never "early pulled" or even griefed other players over any of this. I just don't understand the mentality of "I missed a hunt. Time to get in shout chat and bitch to everyone that they suck." Settle down.
Last edited by Clarkamite; 02-13-2015 at 08:22 PM.
Another thing I should touch on is where else do they put the rewards? Sure they can put them in things like WoD and other dungeons and things of that nature but then it becomes a game of RNG and somehow I feel like people are going to cry about that too. At least with hunts, people who spend the time can eventually grind out a twine or a coat or two. Or 7. Hell they can grind until they have nothing left to grind. You put that on a weekly lockout and people will start crying, "Why can't I just upgrade as much as I want?! People in FCOB can get two a week!!!"
SE seems very intent on keeping hunts, if they do I would suggest they should reduce the seals you get per A ranked hunt back to 20, but make it spawn randomly within the hour in each zone, while one is dying, 1-3 are going to be up. This would force the zerg to break up into smaller units helping out the PS3 players a little bit hopefully. Increase the HP of the A ranks further and reduce the reqs to get credit to be much MUCH lower. The S can remain how they are but make them randomly spawn daily with maybe a 2-3 hour rest much like an A but it can spawn anytime after the 2-3 hour period and force at the 24 hour period.
Allied seals shouldn't be the only currency used to purchase endgame gear as they are. Poetics would be best as a way to limit the amount of twine per week. Make it cost one or two Rowena tokens or so along with 1000 allied seals. Hunts need a handicap put on individuals so that through out the week the same people are not just monopolizing it.
Last edited by fixitfelix; 02-13-2015 at 08:33 PM.
BAD-Anon,
One game at a time...
So people still crying and ragging that they didn't get credit on a hunt mark?
I remember that one WOW commercial with Chuck Norris bare with me iv no idea on how to do links so.
Chuck Norris is a hunter.....
But Chuck Norris dose not hunt BECAUSE HUNTING WOULD INVOLVE THE CHANCE OF FAILURE.
Your not Chuck Norris your gona miss a few so stop crying.
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