There are much easier ways to sidetrack a discussion. I'm actually here to discuss the issue and don't care to see other people who are just as entitled to express their opinion as the rest of us be driven off by people focusing more on semantics and who is in the right than on the discussion itself. We agree to disagree. Let's make things better.
(I had to lol)
Yup. It makes sense that the difficulty wouldn't stay static as time goes on. The nature of upward progression is that eventually your earlier content becomes all but obsolete. I wouldn't be surprised if they phased some of the dungeons out of the actual storyline at 3.0 (let's face it, they create choke points that can be difficult for newer people to get past). I've liked the crafting mats too, honestly. I know I've spammed my share of T4 for lights/mats/spiritbonding. I've run T1/2 in the DF a bunch and jumped in several T5 clear parties now just for the soldiery and a chance at crafting mats and desynthables. It was a step in the right direction.
I know my static has done multiple clear parties. Put a party up in party finder: you bring your soldiery bonus, we clear it for you. The offer was open to T1-8 and EX primals. T9 is a different animal altogether. The soldiery bonus is nice, but after a certain point it's not worth it. When the trial is extremely hard won, that 100 soldiery looks like a pittance when you compare it against the time and effort you put into it.The soldiery bonus to me was a great expirement in trying different rewards for old content. Thousands of people have gotten wins due to the demands for soldiery. Adding crafting mats to turns 1-5 is another great example. Suddenly I was running coil 1 all over again helping people.
I'd possibly go for new gear, as long as it was nice. I do like my glamours.Make the level synced dungeons an optional challenge with unique loot rewards for that challenge. You'll get people flocking to the dungeons for that new gear, and because of the level sync only so much speed running would be possible getting the dungeons back in line with their original difficulty.
Haha. If this happened... we'd see forum posts "omg level synced AK is too hard, nerf pls"My only hope would be that the level-synced versions would be back at their old difficulties since many have been nerfed mechanically not just via ilevel. So even with the level sync applied we still won't see demon wall with hornets and that means we'd still be missing out on the original experience.



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