Results 1 to 10 of 196

Hybrid View

  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    unless it's simply easier to side track the discussion that way.
    There are much easier ways to sidetrack a discussion. I'm actually here to discuss the issue and don't care to see other people who are just as entitled to express their opinion as the rest of us be driven off by people focusing more on semantics and who is in the right than on the discussion itself. We agree to disagree. Let's make things better.

    (I had to lol)

    Quote Originally Posted by Tiggy View Post
    I'd say the problem there is that the designers intend for the content to get easier over time. They've said so on numerous occasions that it is a design goal to do so. So chances are the default would be level sync off with the optional challenge of the level sync. In order to entice people into doing it is why I thought the extra loot thing might be nice. Give all those other players a reason to run the dungeon slower than normal. Most people aren't altruistic enough to just do it for funsies. Give them something to farm for. Crafting mats are a prime candidate here.
    Yup. It makes sense that the difficulty wouldn't stay static as time goes on. The nature of upward progression is that eventually your earlier content becomes all but obsolete. I wouldn't be surprised if they phased some of the dungeons out of the actual storyline at 3.0 (let's face it, they create choke points that can be difficult for newer people to get past). I've liked the crafting mats too, honestly. I know I've spammed my share of T4 for lights/mats/spiritbonding. I've run T1/2 in the DF a bunch and jumped in several T5 clear parties now just for the soldiery and a chance at crafting mats and desynthables. It was a step in the right direction.

    The soldiery bonus to me was a great expirement in trying different rewards for old content. Thousands of people have gotten wins due to the demands for soldiery. Adding crafting mats to turns 1-5 is another great example. Suddenly I was running coil 1 all over again helping people.
    I know my static has done multiple clear parties. Put a party up in party finder: you bring your soldiery bonus, we clear it for you. The offer was open to T1-8 and EX primals. T9 is a different animal altogether. The soldiery bonus is nice, but after a certain point it's not worth it. When the trial is extremely hard won, that 100 soldiery looks like a pittance when you compare it against the time and effort you put into it.

    Make the level synced dungeons an optional challenge with unique loot rewards for that challenge. You'll get people flocking to the dungeons for that new gear, and because of the level sync only so much speed running would be possible getting the dungeons back in line with their original difficulty.
    I'd possibly go for new gear, as long as it was nice. I do like my glamours.

    My only hope would be that the level-synced versions would be back at their old difficulties since many have been nerfed mechanically not just via ilevel. So even with the level sync applied we still won't see demon wall with hornets and that means we'd still be missing out on the original experience.
    Haha. If this happened... we'd see forum posts "omg level synced AK is too hard, nerf pls"
    (1)
    Last edited by Ashkendor; 02-13-2015 at 03:18 AM.