Results 1 to 10 of 196

Hybrid View

  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tiggy View Post
    They added withdraw penalties to queues but I still watched my CT queue restart 5 times yesterday. You overestimate peoples patience and willingness to avoid the punishment.
    Withdrawing from queues is another matter entirely, and has nothing to do with the issues being discussed here. After all, if you withdrew from your queue it's not because you saw that there wasn't going to be a speed run. When you withdraw from queue, you have no idea what your party composition is like. There are sensible reasons for withdrawing from a queue (in the middle of a lengthy and expensive synthesis, that FATE you've been waiting hours for just popped, queued up for different dungeon and forgot you still had this one selected) and shady reasons for withdrawing from a queue (fishing for a partial run), but none of that has anything to do with leaving because, omg, n00bs.

    Additionally, in the case of CT, those are some of the few instances in the game that might possibly take longer than a half hour EVEN IF performed competently. It's why I think that the withdrawl penalty should be equal to the duration of the instance (60 min for trials, 90 min for dungeons, 120 min for CT, etc) rather than the 30 min we have now. A player could enter CT, see newbies, bail, and actually save time, as opposed to the case of dungeons where they're probably losing time by eating the penalty. The bail penalty is meant to be a punishment, and if it's actually preferable to the alternative it's not serving its purpose.
    (0)

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by LineageRazor View Post
    Withdrawing from queues is another matter entirely, and has nothing to do with the issues being discussed here.
    In your zest to respond you completely missed the point of my entire message. The point was simply this. Negative consequences for your actions isn't enough to sway everyone. You're kidding yourself if you think people wouldn't back out regardless of the penalty. What I said was completely relevant because like this situation there is a punishment to the player for performing an undesirable action. Just like quitting dungeons. Same exact idea implemented in two different places. Just as you listed reasons someone might back out of the queue here is a reason someone might leave a dungeon. Maybe I only have 20-25 minutes and was trying to squeeze the dungeon in real fast and now that I see the newbie level sync I can't possibly complete it in time. Who knows. People WILL quit and the reason will be because the dungeon run will now take far too long. Why that person doesn't have time may very but it is just as realistic as your list of reasons for backing out of a queue. See how easy it is to make valid reasons for backing out of a dungeon too? Excuses for leaving either the queue or the dungeon work both ways because both are similar punishments.

    Quote Originally Posted by LineageRazor View Post
    The bail penalty is meant to be a punishment, and if it's actually preferable to the alternative it's not serving its purpose.
    Neither is making the dungeon run more punishing than the penalty. Which is how some people will see this.

    I like how a few pages back there was some actually reasonable debate of a few ideas to meet in the middle. Now it's all my way or the high way again. Way to backslide.
    (1)
    Last edited by Tiggy; 02-12-2015 at 06:38 AM.