Quote Originally Posted by Duelle View Post
Which again, goes back to raid size.

Back when I raided in WoW we had a core group that ran 10-man hard modes while also having raid nights were we'd run 25-man content.

Again, all you'd need is a 24-man mode for the content in question... If you're worried about strict raid sizes I'd suggest SE lift the idea behind flex raiding from WoW.
Hi Duelle,

I never played WoW, but the reason I'm focusing on the lockouts aspect is because Yoshi P has spoken a few times about the focus on NON-Large Scale Raiding (there were at least 2 interviews / reports I think that he was interviewed and stated those things). So in my mind, he's not going to be creating a 24-player Alliance / Large-Scale End Game Raid any time soon (not counting the casual-focused Crystal Tower group).

I like the sound of this flex raiding system in WoW, what was it about?

One thing I also appreciated from Final Fantasy XI was its flexible party sizes / battles (early years, I have no idea what happened later):

If you had claimed a King (Nidhogg, King Behemoth, etc.), it wasn't locked to just 1 Party of 8 people. Nor was Dynamis (64 players and that could be run with VARIABLE number of players not just exactly 64). Sky, Sea could rotate in people, etc. All of these things engender and empower a Free Company (Guild) / LinkShell (or Groups of Friends) to do stuff together beyond a stringent fixed "8 Player Static ONLY!" mentality.