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  1. #4861
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jeckyl_Tesla View Post
    Hey guys, is there a way to set up the parser so I don't have the merge the fights at times?

    Since, for example.

    Whenever Garuda jumps to do, her shriek, it stops the current parser and sets up another one. I have to merge them myself at the end of the fight. Or click all (Which is not a good way of finding out real DPS, if I am not mistaken)?
    Options > Main table / Encounters > General.

    Check "Number of seconds to wait after the last combat action to begin a new enconter" and set it to 30 (seconds).
    Also, check "Usa a internal timer to count..."
    (1)

  2. #4862
    Player
    Martyn's Avatar
    Join Date
    Oct 2014
    Posts
    10
    Character
    Martyn Valentyne
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Hey Dervy, when you start the new DRG Thread could you please just put in some DPS numbers. Something like approximately expected DPS at Ilvl 110, 115, 120, etc. Maybe the thread finally gets rid of "is 650dps any good? " and "how much dps should I do ".

    About that pentamelded stuff I have to disagree with Dervy actually.
    Its like the same thing with Zodiac weapons. If you dont have the money to maximaze it there might be way to get a decent compromise.
    Take the ring for example. You could get +3 crit and +3 acc if you put in lvl IV materias in slot 4&5 instead of lvl III. Each cost about 500k - 600k compared to 6k - 15k (on my server). I dont even want to guess how much gil you gotta spent for those 3 crit and 3 acc.
    In my opinion its better to use lvl III as soon as you reach 11% chance, but that depends on your wallet and your will to spent gil of course. I also dont want to use flint caviar. Its about 50k here which makes it not worth it in my opinion.

    I am kind of greedy about stats too, but as soon as I think about spending like 6million gil for 3 more crit which only lasts untill the add on... nah, I wont do that.

    Anyways, for those who dont want to spent that much money or simply dont have it, here is one option to use pentamelded stuff, get a decent set and dont waste too much money. It follows the rule of not using lvl IV materia in <12% slots and not using flint caviar. it shows the comparison to the non crafted bis set.

    http://ffxiv.ariyala.com/PM4Y
    (0)

  3. #4863
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    The thing is, often times unless you go for max melds on crafted stuff, it'll have a lower total stat weight than its i130 equivalent. For example, my crafted earrings have a stat weight of 26.445 which is 0.05 less than the Augmented Ironworks ones (26.495). Thus, I basically gain 16 Vitality and lose 13 accuracy. Had I gone for cheaper melds, I would've lose a lot more DPS from switching to these.

    If you don't want to go max melds, just stick with i130 stuff.
    (0)

  4. #4864
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Martyn View Post
    Hey Dervy, when you start the new DRG Thread could you please just put in some DPS numbers. Something like approximately expected DPS at Ilvl 110, 115, 120, etc. Maybe the thread finally gets rid of "is 650dps any good? " and "how much dps should I do ".
    I don't think that will help. One reason is because item level is a deceptive number. Not all slots are made equal, for one: jewelry counts the same as a chest piece, while providing less than half the stats. And there is a significant difference in DPS between i110 with a Liberator versus i110 with a High Allagan Spear. Another reason is it doesn't translate to fight performance all that well. Even an innocent question like "what DPS should I do in T10" is going to be confounded by factors like "do you tank it on top of the puddle?" and "how many times do you get stunned for Wild Charge?".

    If you want to know how much DPS you should do on a dummy, try it in-game, because that's 100% accurate to the game and it's not unrealistic to expect a near-perfect performance on a dummy (just keep trying). If you are trying to test a gearset you don't have, well, it takes a simulator to get in the right ballpark (they can't be super accurate until we have a super accurate damage formula, which we currently don't). Unfortunately, the sims that are available have some significant problems, sometimes with accuracy, sometimes with user-friendliness.

    I think http://sim.ffxivguild.net/ would be okay if (and only if) several things about it got changed, some trivial some not.
    (0)

  5. #4865
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Yan..

    I got my spear.
    (0)

  6. #4866
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SunnyHirose View Post
    Snip

    I think http://sim.ffxivguild.net/ would be okay if (and only if) several things about it got changed, some trivial some not.
    Yeah the differences between what the sims parse and what I actually parse with my gear is pretty drastic (in some sims it's like 40 points or more under what I regularly do unless the seeds are factoring random mechanics, im not sure), while I love what it is and what it does immensely it's completely unreliable from a drg perspective. I remember it being somewhat close last tier (still off by a large margin, but much more reliable).

    ...after doing some research before making this post I saw an issue on his github about the changes to some classes from since 2.4 and I think that's the reason why it falls short by so much now.
    (0)

  7. #4867
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Dunncan View Post
    Options > Main table / Encounters > General.

    Check "Number of seconds to wait after the last combat action to begin a new enconter" and set it to 30 (seconds).
    Also, check "Usa a internal timer to count..."
    Thanks for that, got it.
    (0)

  8. #4868
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by siverstorm View Post
    Yeah the differences between what the sims parse and what I actually parse with my gear is pretty drastic (in some sims it's like 40 points or more under what I regularly do unless the seeds are factoring random mechanics, im not sure), while I love what it is and what it does immensely it's completely unreliable from a drg perspective. I remember it being somewhat close last tier (still off by a large margin, but much more reliable).

    ...after doing some research before making this post I saw an issue on his github about the changes to some classes from since 2.4 and I think that's the reason why it falls short by so much now.
    There are a few bugs/updates with DRG that I could fix right off the bat, it's just I'm so bad at using git properly. The copy I use personally has a few duct-tape-tier fixes, and certain results seem reasonable (can't tell if they're good, mind) when I use the "run 100000s of sims" option--this takes my personal machine a couple of minutes to run, so it's much too computationally prohibitive to make available on the web version.

    When the damage formula is changed, it produces stat weights for WD/STR/DET/CRIT that sound vaguely plausible. The skill speed values must be regarded as pure balonium until the simulation is more properly sensitive to small changes in it.
    (0)

  9. #4869
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by siverstorm View Post
    Yeah the differences between what the sims parse and what I actually parse with my gear is pretty drastic (in some sims it's like 40 points or more under what I regularly do unless the seeds are factoring random mechanics, im not sure), while I love what it is and what it does immensely it's completely unreliable from a drg perspective. I remember it being somewhat close last tier (still off by a large margin, but much more reliable).

    ...after doing some research before making this post I saw an issue on his github about the changes to some classes from since 2.4 and I think that's the reason why it falls short by so much now.
    Yeah, I was asking because I'd tried that website and it told me I should be doing 445, which seemed way too low considering I was doing 485 in T8 when I was about 7 ilvls below what I am now. Good to know that it is in fact inaccurate where DRGs are concerned!
    (0)

  10. #4870
    Player
    Noxotic's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    73
    Character
    Sir Noxotic
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    NIN friend just hit 550 on T13 unmerged. What's the closest us as DRGs have been to that? That's without getting any earthshakers or anything.
    (0)

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