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  1. #1
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by kyrios91 View Post
    Ikr? My perks with MNK is that there's less buttons to press I often play with only one hand... so I can eat / drink / even text while playing a MNK even in instances such as 2nd Coil. For DRG I gotta play with 2 hands because you gotta keep the mouse turning and so many buttons to press. I still think that DRGs is the easier Job to play because MNKs have a faster gcd and you have to make decisions between clipping a DoT or just let it finish then re-apply it. While DRGs have their rotations magically line-up that you will apply CT and Phlebotomize the moment they're below 3 secs left.
    ^ is basically why I don't think I'll keep playing DRG, regardless of what they do to it. It's clunky and doesn't do good DPS. Make it do good DPS, it's still clunky.

    The rotation is stupidly long and really doesn't need to be. NIN made it really obvious how much better DRG could be designed. MNK is always better and probably always will be.
    (0)
    Last edited by ManaKing; 12-02-2014 at 07:21 AM.

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    But it isn't really a rotation. It's a priority system before anything else, which aligned up into a rotation.
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    DRG's rotation is actually really simple, as has been demonstrated many times in this very thread. It consists of two parts:

    1: HT -> PHLB
    2: CT -> FT -> FT

    You start with HT, then add in the next step to 1 in between every CT/FT. So HT -> CT ->PHLB -> FT -> HT -> FT -> PHLB -> CT -> HT -> FT -> etc. etc.

    If that doesn't suit you, as Dervy said, it also works in a priority system:

    #1: HT
    #2: CT
    #3: PHLB
    #4: FT

    MNK's rotation is actually pretty similar in terms of working as a priority system. I don't know NIN's rotation, though, so I can't comment on that.
    (0)

  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    From what I gathered about NIN so far, it's exactly the same as the Dragoon. You'd want to put up Dancing Edge Combo (-10% slashing resistance/IDC), Trick Attack, put up dots, then use Aoelian Edge combo (equivalent to TTT) as a filler then just bounce around like a loony. (Might need Rickys insight on this)
    (0)

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    NIN's less formulaic than DRG rotation wise but it's not much harder and is a form of a rotation, just much less obvious at first glance whereas looking at DRG's rotation the loop/pattern is distinct as soon as you see it.

    (opener of DE > SF > M) > 123 > DE > SF > 123 > DE > M > SF > 123 > DE > SF > 123 > M > DE > SF > 123 > DE > stuff

    Not hard to do as you see it but not such an H > X/Z > P > X/Z > H > X/Z > P system as DRG, especially with how slow Mudras can come out and turn a 123 into a DE combo based on time.
    (1)

  6. #6
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    I would like to see them take piercing talon off GCD on maybe a 30 second CD.

    Also, why do we have Doom Spike AND Ring of Thorns? I would like to see them remove RoT and keep Doom Spike, maybe buff it just a bit, lower the TP cost perhaps.

    Power Surge is also useless, just another move that clutters the class, buff the Jumps and remove PS.

    Dragoons have way too many buttons to be pushed, streamline it a bit.
    (0)
    Last edited by Daweism; 12-02-2014 at 08:15 PM.

  7. #7
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Daweism View Post
    I would like to see them take piercing talon off GCD on maybe a 30 second CD.

    Also, why do we have Doom Spike AND Ring of Thorns? I would like to see them remove RoT and keep Doom Spike, maybe buff it just a bit, lower the TP cost perhaps.

    Power Surge is also useless, just another move that clutters the class, buff the Jumps and remove PS.

    Dragoons have way too many buttons to be pushed, streamline it a bit.
    Kinda agree here a bit about the power surge. But would like to chime in my own opinions here as well

    Feint: even more useless than some posts above me mention as Shadow Flare does what feint does, and does it better. The skill really needs to be re-worked. This isn't an idea thread, so I'll leave it at that.

    Power Surge: Because of the potency of jumps, this needs to be looked at. Currently it serves no purpose other than to stack with Jump. If perhaps it affected Dragonfire Dive then maybe it'll be worth keeping around. We will have to see what new skills Heavensward brings for me to agree to totally remove this skill.

    Piercing Talon: The skill at the present is ok at best. Would like to see its tp cost slightly reduced, the potency reduced, and a 9s dot attached. This would make it more viable as a once-every-so-often ranged filler.

    Other than that (and the proposed mDEF changes ofc), I think the DRG skills are OK. The 2 AOE skills each have there place and uses, so there fine. skillspeed needs to be looked at, but thats coming 3.0 anyways.
    (0)
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    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  8. #8
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Itseotle View Post
    Other than that (and the proposed mDEF changes ofc), I think the DRG skills are OK. The 2 AOE skills each have there place and uses, so there fine. skillspeed needs to be looked at, but thats coming 3.0 anyways.
    There's nothing I can't hit with doom spike that I can hit with ring of thorns, I would like to see ring of thorns removed and doomspike combo-d into a 20 second buff from Heavy thrust and a TP reduction.
    (0)

  9. #9
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Daweism View Post
    There's nothing I can't hit with doom spike that I can hit with ring of thorns, I would like to see ring of thorns removed and doomspike combo-d into a 20 second buff from Heavy thrust and a TP reduction.
    You can't hit mobs in your back (or on your side) with doomspike, while RoT can.
    (1)
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  10. #10
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Vodomir View Post
    You can't hit mobs in your back (or on your side) with doomspike, while RoT can.
    What dungeon or raid does a mob learn to counter-strafe you to remain behind you?
    (0)

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