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  1. #1
    Player
    siverstorm's Avatar
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    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Take these with a grain of salt.

    I tried several times but I've been having some extreme lag (every minute or so I see two GCD animations go off at the same time) all night and the numbers I'm getting are a little under what I usually get (kinda embarrassing to post tbh since I've done better on 4 minute runs in the past).

    But overall from what I'm seeing the proposed HP vs what I usually do has been a dps loss.
    The proposed rotation executed with no noticable lag: http://i.imgur.com/7MasrAi.png
    The proposed rotation with two lag spikes one which fucked up a TTT and one which fucked up a IDC (;-; ) if you care: http://i.imgur.com/Ohiv0KH.png

    My rotation with no visible lag: http://i.imgur.com/OFTP0eK.png

    I've pulled higher with my rotation in the past but on average I noticed a slight loss in some cases.
    I feel like if it was mathematically supposed to be an increase then most of it may have been attributed to me getting used to it? I'm not completely sure.

    All with food, party, xpots (no poison, no mercy).
    (0)
    Last edited by siverstorm; 02-24-2015 at 12:45 PM.

  2. #2
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    A misnomer, perhaps. The actual equation I use directly subtracts the timestamps between activations. This means that it has to clip the DoT at its full length!

    As my creepy shop teacher from high school once said, there's more than one way to skin a cat, and all of 'em are cruel.
    (0)

  3. 02-24-2015 11:50 AM

  4. #4
    Player
    Arthuro-Ray's Avatar
    Join Date
    Jan 2015
    Posts
    14
    Character
    Arthuro Ray
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tetsuya View Post
    Is the Crafted Set superior compared to the Non-Crafted BiS Set with the 410 Determination?
    Yeah, i would like to know how much better it is in comparison, if it's only 2 str point better in stat weight, i won't even bother.
    (0)

  5. #5
    Player
    Thendiel's Avatar
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    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70

    The Value of Various BiS Sets

    Hey, everyone. I wanted to chime in on the BiS listings a little bit here. First of all, I don't think that Dervy's non-crafted BiS listings are accurate, since this set that I've listed in my guide, How to Train Your Dragoon, seems to yield superior secondary stats. Secondly, while you would certainly be in amazing shape for Final Coil with his crafted 535-accuracy sets, I think it would be a mistake not to emphasize accuracy in any discussion of BiS. For example, this non-crafted set for 491-accuracy encounters is superior to his crafted 535-accuracy sets in terms of stat weights (see below); additionally, I may have to run more than 535 accuracy for some fights: e.g., I favor 548 accuracy in T12 because of the way my group deals with the bennu phase.

    These are my non-crafted BiS listings for different levels of accuracy. I didn't really do anything special to produce them; I just used Ariyala's BiS solver with current stat weights at different levels of minimum accuracy.

    In any case, here are a few weightings that I cooked up to flesh out the issue. What I did was ignored Weapon Damage (since the Dreadwyrm Spear is obviously BiS as of this moment--though perhaps not in a few hours) and focused exclusively on the strength and secondary stats gained from gear (since everyone starts with the same base values anyhow, ignoring racial differences). I also multiplied strength values by 1.03 to reflect the party strength buff. Here are the gains I came up with:

    My 535 accuracy build: http://ffxiv.ariyala.com/OEMD
    +388 str = 399.64
    +217 crit = 50.561
    +157 det = 51.339
    +29 SS = 5.742
    GAIN: 507.342 str value

    Dervy’s non-crafted 535 accuracy build: http://ffxiv.ariyala.com/OTNT
    +388 str = 399.64
    +180 crit = 41.49
    +175 det = 57.225
    +37 SS = 7.326
    GAIN: 505.681 str value

    Dervy’s non-crafted “recommended” 535-accuracy build: http://ffxiv.ariyala.com/OTNX
    +388 str = 399.64
    +160 crit = 37.28
    +209 det = 68.343
    +0 SS = 0
    GAIN: 505.263 str value

    Dervy’s “absolute best” 535 accuracy build: http://ffxiv.ariyala.com/P9DR
    +347 str = 357.41
    +270 crit = 62.91
    +209 det = 68.343
    +132 SS = 26.136
    GAIN: 514.799 str value

    Dervy’s “well balanced” 535 accuracy build: http://ffxiv.ariyala.com/PAAG
    +364 str = 374.92
    +243 crit = 56.619
    +207 det = 67.689
    +70 SS = 13.86
    GAIN: 513.088 str value

    Dervy’s “best cost” 535 accuracy build: http://ffxiv.ariyala.com/PAF8
    +371 str = 382.13
    +224 crit = 52.192
    +203 det = 66.381
    +54 SS = 10.692
    GAIN: 511.395 str value

    My 491 accuracy build: http://ffxiv.ariyala.com/P8IV
    +388 str = 399.64
    +231 crit = 53.823
    +152 det = 49.704
    +62 SS = 12.276
    GAIN: 515.433 str value

    TL;DR: Dervy's crafted BiS sets will gain you about +4 to +8 strength when compared to non-crafted BiS sets. Also, his non-crafted BiS sets might be slightly inaccurate, unless I'm just messing up my math somehow. Finally, accuracy is an important consideration in general, so keep in mind that Dervy's crafted arrangements are only "pure" BiS for T13 flank accuracy, specifically.
    (1)
    Last edited by Thendiel; 02-26-2015 at 02:16 PM.

  6. 02-24-2015 01:27 PM
    Reason
    missed a link

  7. #7
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Thendiel's post reminded me about a question, I've been meaning to ask (but keep forgetting).

    The stat weights were measured based on your strength values at the highest gear level right? But is the STR party bonus included in that? Would the additional strength have some effect to the stat weights by even a very marginal degree?
    (1)

  8. #8
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Decrith View Post
    Would the additional strength have some effect to the stat weights by even a very marginal degree?
    Yes, by a very marginal degree.

    Example baseline: http://ffxiv.ariyala.com/OEMD (nocrafted BiS)

    With 665 STR (and with EMX's spreadsheet modified so CT isn't 10% clipped 100% of the time):

    D: 0.325
    C: 0.227
    W: 9.294
    S: 0.173

    With 684 STR:

    D: 0.325
    C: 0.232
    W: 9.515
    S: 0.177

    Quote Originally Posted by Thendiel View Post
    [EDIT: I also think that this above build is problematic because it has no Skill Speed. Unless I'm mistaken, at 0 Skill Speed it would be impossible to buff Heavy Thrust hits with the Heavy Thrust status or to buff Disembowel hits with the Disembowel status, so you'll be in worse shape than the stat weights alone suggest.]
    Naw, the delay induced by the animation is your margin of error (>1 second). Try it with all your skill speed gear off and take a look at your combat log; you'll see that the reapplications are just fine if your inputs are.
    (1)
    Last edited by SunnyHirose; 02-24-2015 at 03:27 PM.

  9. #9
    Player
    Dervy's Avatar
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    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post
    Yes, by a very marginal degree.

    Example baseline: http://ffxiv.ariyala.com/OEMD (nocrafted BiS)

    With 665 STR (and with EMX's spreadsheet modified so CT isn't 10% clipped 100% of the time):

    D: 0.325
    C: 0.227
    W: 9.294
    S: 0.173

    With 684 STR:

    D: 0.325
    C: 0.232
    W: 9.515
    S: 0.177

    Naw, the delay induced by the animation is your margin of error (>1 second). Try it with all your skill speed gear off and take a look at your combat log; you'll see that the reapplications are just fine if your inputs are.
    Two questions. How did you fix the issue in EMX's spreadsheet/may you send me a copy to study your version?

    And why is your weighted SkillSpeed so low?


    Quote Originally Posted by Thendiel View Post
    TL;DR: Dervy's crafted BiS sets will gain you about +4 to +8 strength when compared to non-crafted BiS sets. Also, his non-crafted BiS sets might be slightly inaccurate, unless I'm just messing up my math somehow. Finally, accuracy is an important consideration in general, so keep in mind that Dervy's crafted arrangements are only "pure" BiS for T13 flank accuracy, specifically.
    Why is 388 STR = weighted at 399.64? Every point of STR is 1. So 388 STR = 388 weighting.

    Anyway. It took me a while to figure it out, but I the issue was on my side. I looked through my old spreadsheet when I calculated those gear-sets... I had 20 Skillspeed on the Augmented Ironworks Gloves instead of 29 -.-...

    It's 29 on the new spreadsheet I use though, which has all of my crafted stuff. I guess because I was so busy running a shit load of calcs for crafted gear, it must of completely crossed my mind. The crafted gear-sets however are 100% accurate.

    And yeah, that makes perfect sense. Lower accuracy requirement will allow give you a large item budget to use on other stats, thus an increase in DPS. You'd also notice that below 535 accuracy requirement, crafted gear is less frequently used.
    (1)

  10. #10
    Player
    SunnyHirose's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    Two questions. How did you fix the issue in EMX's spreadsheet/may you send me a copy to study your version?

    And why is your weighted SkillSpeed so low?
    In columns 'ctc', 'phc', and 'frc', change QUOTIENT(__-$AD$3,3)+1 to (__-$AD$3)/3. This was a term used in column 'dot2' to subtract a number of discrete ticks from the total DoT potency. This change makes it so that the subtraction is fractional.

    So that the math makes more sense: clipping by 1 second should penalize the total DoT potency by 1/3 of a tick.

    The reason the weighted skill speed is so low is because I made this modification. Basically, it never should've been that high.
    (0)
    Last edited by SunnyHirose; 02-24-2015 at 04:49 PM. Reason: 2a.m. grammar

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