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  1. #491
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sunako View Post
    Garuda have 1 sec cast time and 3 sec recast time. You can try move your pet during that 2 sec free time so it is not dps loss.
    garuda's movement will cost u dps u can try messing with it yourself, it just doesn't move and instantly starts casting, it moves and takes its sweet time to turn and face the target especially if it was in a different angle/direction. For example when a target is being on a constant move around the arena and being out the line of sight then yeah it does affect garuda's dps. Also my dear distance matters, also have i forgot the delay of garuda's responsiveness when I use 'place' yeah it's not as smooth "recast time is an open window for adjustment" with every fight, yeah no.
    (0)

  2. #492
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Romsca View Post
    And also, barrage uses your auto attack on the bow, which is 52. Pretty sure pets scale off summoner weapon damage which for AIW grimoire is 81. Honestly it is late for me. I will take a look at it tomorrow when servers are back up.
    So, I had a bunch of math done, and then Ifrit screwed it all up with his Enkindle. For some reason, Inferno does damage disproportionate to the listed potency, at least compared to his Burning Strike attack. Burning Strike at 120 potency is giving me about 141 damage. The 200 initial potency from Inferno is giving me about 410, both numbers unbuffed. . .

    Anyway, the stats I had were as follows: 463 Int/Dex, 281 Determination, Wave Grimoire/Bow. Also of note, Archer with the same stats (forgot at first to put on soul gem) was doing less damage than BRD with the exact same stats. Weird.

    Full-buffed Inferno was about 1,200 damage. Really didn't have patience to run a lot of tests, but was hitting 3 targets at a time, each dot around 81 and initial hit around 810. So, 1,215 total?

    Barrage buffed was about 143 per shot. Six shots would then be 858; eight shots about 1,144.

    So, yeah, if Inferno were doing damage proportional to Burning Strike and their listed potencies, BRD would be able to keep on par; but Inferno is actually doing something like 540 Burning Strike potency or something. >_>

    Unless someone else can re-test and see if I effed something up. . .
    (0)

  3. #493
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Minorinz View Post
    garuda's movement will cost u dps u can try messing with it yourself, it just doesn't move and instantly starts casting, it moves and takes its sweet time to turn and face the target especially if it was in a different angle/direction. For example when a target is being on a constant move around the arena and being out the line of sight then yeah it does affect garuda's dps. Also my dear distance matters, also have i forgot the delay of garuda's responsiveness when I use 'place' yeah it's not as smooth "recast time is an open window for adjustment" with every fight, yeah no.
    I tried against dummy and you do not lose much dps if you hit wind blade -> move to -> wind blade -> move to. Maybe you lose one or half attack from garuda but it is not end of the world. One attack every min is probably 5~ less dps. Melee dps may lose even more while moving. I hope there would be more that kind of fights where you need move more your pet. Most of fights are like that your garuda sit in the one spot whole fight that make it really boring.
    (0)
    Last edited by Sunako; 02-06-2015 at 09:01 PM.

  4. #494
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sunako View Post
    I tried against dummy and ...
    It's like you are saying why are you buffing summoner all together?
    When the mana issue gets resolved it'll be around 20-15 dps gain, if 5 dps doesn't matter to you, i'm sorry but it does matter to me- and 5 dps is probably for an ideal scenario, you are assuming it's 5 dps under one minute but garuda does over 1/3 of your dps if not more. I like how most people think that the pet is just sitting there dps'ing without a care. If you've been doing that and you haven't even noticed the dps loss for a caster type pet to move then I don't know...
    (0)

  5. #495
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    Vi, the concern I have is that currently enkindle will always be buffed by rouse since rouse has a 1 minute cooldown. If summoner pops spur when it is ready then it wouldn't up in time for enkindle. At a two minute cooldown, enkindle will always be ready with rouse and spur.

    Ifrit was getting 500-600 initial with dot ticks 51-76 and 950-1000 with 96-101 ticks after rouse and spur on a single target. I have 75 WD with 533 int.
    Did one test with buffed Garuda and I crit with 1971 on the hit.

    Again, I am just saying I feel hesitant about a 2 minute cooldown. I agree there should be a boost in damage but I don't want a sudden spike making us too strong. All I know 2 minutes could be exactly what it should be.
    (0)
    Last edited by Romsca; 02-06-2015 at 11:24 PM.

  6. #496
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Personally, I'd like to see Enkindle with a 4 minute cooldown so it lines up with Rouse + Spur. As it is, it may as well be on a 6 minute cooldown. I only use it with just Rouse if it can hit multiple targets, or if waiting that minute would stop me from getting a third Enkindle.

    Quote Originally Posted by Viridiana View Post
    So, I had a bunch of math done, and then Ifrit screwed it all up with his Enkindle. For some reason, Inferno does damage disproportionate to the listed potency, at least compared to his Burning Strike attack.
    The difference is that Inferno is a Magic (Fire) attack while Burning Strike is a Blunt attack. Ifrit's physical attacks do less damage per potency than magical attacks. This is why even though Ifrit is doing 180 potency every 3s with Burning Strike + Auto Attack, the damage is only ~20% higher than Garuda's 100 potency Wind Blades.

    Some attribute the damage per potency differing due to physical and magical defense of targets. Personally, I suspect that Ifrit's physical attacks use the Physical Damage stat of the weapon, such as Dreadwyrm Grimoire having 82 MD and 58 PD (Although it's not shown in game), but I haven't done any significant testing to support such a claim.
    (1)
    Last edited by ShinryuReishiki; 02-06-2015 at 11:51 PM.

  7. #497
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    300 sec cool down- Rouse+Spur Enkindle does around 4-5 DPS
    120 sec cool down- Rouse+Spur Enkindle does around 10-12 DPS
    60 sec cool down- <Rouse Enkindle does around 12-15 DPS>< Rouse+Spur Enkindle does around 20-25 DPS>
    30 sec cool down- <Rouse Enkindle does around 24-30 DPS> <Rouse +Spur Enkindle does around 40-50 DPS>

    As you anyone can see from above reducing the cool down of Enkindle to [120s=6-7 DPS increase]-[ 60s=8-10 DPS increase]-[ 60s=12-15 DPS increase]-[ 30s=28-35 DPS increase.]

    A 30 sec Enkindle won't blow up Summoner's DPS as some would suggests it will just be a modest 31 DPS increase.
    (0)
    Last edited by Akiza; 02-07-2015 at 12:37 AM.

  8. #498
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Minorinz View Post
    ..
    I m actually pretty tired of hearing that dodging mechanic is dps loss. Do you know how many times i have seen melee die because they take all shit their face and use blood for blood during they take big hits. And always they explain "because of dps loss". DPS is not always the only thing that matter. Dead dps is always bad dps.
    (1)
    Last edited by Sunako; 02-07-2015 at 01:48 AM.

  9. #499
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    I don't know Akiza, I feel that 30 seconds would have a bigger impact than you are thinking. Even sneak attack with 500 potency is on a minute cool down. In a long fight like Bahamut not so bad, but the rest of the game.... I can picture running dungeons and dropping rouse/spur enkindle on large pulls for 500-600 potency per mob, every single pull. it would be more "summonerish", but that is a whole other conversation. We are currently not a nuke class and that would start us on that path.
    (0)

  10. #500
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sunako View Post
    I m actually pretty tired of hearing that dodging mechanic is dps loss. Do you know how many times i have seen melee die because they take all shit their face and use blood for blood during they take big hits. And always they explain "because of dps loss". DPS is not always the only thing that matter. Dead dps is always bad dps.
    it's not meant to be easy to be top dps and dying to it is not an excuse, but there are things that are not really well thought when summoner was designed especially the pet. Melee is meant to dodge things it's why the gap between ranged and melee exists but when you see the whole party adjusting to melee while neglecting ranged cause single target then you know it's not "working as intended."
    I do put the effort with my pet and the class overall and it's not easy yet I don't see the gap getting any closer not even with blm, so it's very very frustrating to not even know if any of these faults are getting fixed anytime soon.
    (0)

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