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  1. #1
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sunako View Post
    I tried against dummy and ...
    It's like you are saying why are you buffing summoner all together?
    When the mana issue gets resolved it'll be around 20-15 dps gain, if 5 dps doesn't matter to you, i'm sorry but it does matter to me- and 5 dps is probably for an ideal scenario, you are assuming it's 5 dps under one minute but garuda does over 1/3 of your dps if not more. I like how most people think that the pet is just sitting there dps'ing without a care. If you've been doing that and you haven't even noticed the dps loss for a caster type pet to move then I don't know...
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  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Minorinz View Post
    ..
    I m actually pretty tired of hearing that dodging mechanic is dps loss. Do you know how many times i have seen melee die because they take all shit their face and use blood for blood during they take big hits. And always they explain "because of dps loss". DPS is not always the only thing that matter. Dead dps is always bad dps.
    (1)
    Last edited by Sunako; 02-07-2015 at 01:48 AM.

  3. #3
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sunako View Post
    I m actually pretty tired of hearing that dodging mechanic is dps loss. Do you know how many times i have seen melee die because they take all shit their face and use blood for blood during they take big hits. And always they explain "because of dps loss". DPS is not always the only thing that matter. Dead dps is always bad dps.
    it's not meant to be easy to be top dps and dying to it is not an excuse, but there are things that are not really well thought when summoner was designed especially the pet. Melee is meant to dodge things it's why the gap between ranged and melee exists but when you see the whole party adjusting to melee while neglecting ranged cause single target then you know it's not "working as intended."
    I do put the effort with my pet and the class overall and it's not easy yet I don't see the gap getting any closer not even with blm, so it's very very frustrating to not even know if any of these faults are getting fixed anytime soon.
    (0)

  4. #4
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Minorinz View Post
    it's not meant to be easy to be top dps and dying to it is not an excuse, but ...
    The good melee players dodge things, so I don't know what you guys are getting at when you say this kind of stuff. The ones that don't dodge mechanics are bad, and THINK they are good and are attempting to look good with their numbers which are more often that not still mediocre at best. This really doesn't just apply to melee dps either.

    Parties just want to keep melee dps up, so tanks try to position the boss to where the melee have as much uptime as possible. Melee can and sometimes do handle all the mechanics that parties assign to rdps (which honestly isn't much in FCOB, anyone who says otherwise is a fibber) and the most you see it in is T12 with the fountain (who goes in it).

    Why have a melee dps run away from the boss, into the fountain and do nothing instead of having a rdps do it that can still attack while he's in the fountain? Who can get in and out faster too because of sprint?

    Can melee do it? Yea, but why? It's not the most efficient way of playing your parties strengths. Unless the tank's wanna move the boss to the fountains so the melee can keep up their chains/dot (s). Hell, me and the mnk in my static will step into the fountain if it spawns close enough to the boss and we can still attack it instead of having a rdps move since it's already right there.

    Everyone that plays dps wants to be the top dps, they don't want to feel inferior. This mentality gets in the way of team play and breeds selfishness. Most people aren't willing or to make the sacrifices needed to better the team as a whole. Then you have other people who gloat about their high ass numbers and not realize that there are other people in you team that helped make that possible for you to even achieve.
    (1)
    Last edited by Leonus; 02-07-2015 at 04:28 AM.

  5. #5
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Leonus View Post
    The good melee players dodge things, so ...
    It's dps optimization, not just about melee eating damage but for example, positioning on T10 for melee and the charge, when the person with the charge is closer it's better for melee but it's more movement for ranged due to heat lightning, so many things could go wrong if it's not done correctly, it's not that big of a deal but that's one example. Another example is t12, our healers eat 3 stacks for fountain so melee doesn't have to touch the fountain at all. One more would be on t13, Cover used on melee whenever possible to avoid movement such as earthshakers. I could count all the mechanics that requires casters to move around the area for mechanics because ranged and well not so op at single target while having melee being dps bots and ignore some of the mechanics. I'm not asking for a melee nerf because it doesn't make sense but it's not balanced especially if it's better at one point to just pick up melee dps instead of a caster because single target is better and sustained. Also, I know that SE designed some of the mechanics to force the party to pick up a caster type class but when the party is highly geared you can just disregard that.
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