I've been reading up some of things that's been going on in this thread and I'm sure the people who are against SMN's getting a ST damage buff, like other people have said, haven't played a SMN in current end-game content. They're too afraid of change and they think BLM is going to be in the same spot as before. They wanna justify that BLM deserves to do higher damage all around cause of the utilities SMN's have which is battle ress, lesser CD on E4E, and better virus.
I agree with the people who pointed out that BLM is better at AoE, ST, and resource management than SMN. For utility, that's a somewhat different matter, but that still shouldn't be the sole reason for how BLM's should do everything good in FCOB and some other encouters than a SMN should. Having infinite mp resource is kinda dumb and that's one of the reasons, a major one nonetheless, why there are more BLM's brought into FCOB than SMN's; it's just so that BRD can play paeon for melees/tanks who need it. Now, I'm not trying to fish for BLM nerfs or anything, but that's just something I wanted to express here. I do play BLM in dungeons, trials, and in CT. I'm actually working on the zodiac weapon right now and I just have to say BLM is in a really good position for any end-game content and for competitive/highly progressed statics. They have the potential to compete with melees in a striking dummy-like fight (ie: T8), but even in a somewhat movement-orientated fight, BLM can be slightly behind or closest to melees' DPS.
As for SMN, disregarding utility comparison, we're at the low end, concluding the fight below or sometimes equal to a BRD. The longer the fights and the less jumps there are the more DPS we lose in comparison to everyone else. Ask yourself this: what's the whole reason of bringing SMN over BLM in a long fight, if no one dies? A lot of people who have play/played SMN in end-game content will laugh and tell you there is no reason to play SMN, when BLM have the potential to do a lot more damage without a care for how long it is. This is how it was in progression. Yeah, sure, as more people get geared, the fights are easier and shorter, and that's when you see a boost in SMN's DPS. I know it is the case for me and my static. I have finally hit 500 DPS on t10 and I'm getting close to doing that in t12 (and I don't even have my i135 weapon yet) because of my static doing more damage and making the fights shorter. In conclusion, SMN's are reliant on how everyone is doing more DPS and making the fights shorter. When a new raid comes out, that won't be the case anymore in the beginning and everyone will have to start progression all over again then SMN's will suffer, but that depends on what SE is gonna throw out. I'm sure Alexander will have fights that will be just as long as the fights were at the start of FCOB.
BUT that's if SE doesn't do anything and keeps things the way they are, which is why I can't wait for what SE is going to bring in the future for SMN, looking at that article. If only it was looked at sooner though; I wouldn't have mind if just a piety increase was added on patch 2.5 honestly.
Anyways, if none of this go through the thick skulls of people who don't believe SMN should get a buff/change then I don't know what will.

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