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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Atreus View Post
    You're using these tactics to argue that Slaughter has depth. I'm not going to keep posting rock, paper, scissors here. Just saying there isn't much to Slaughter.

    I do recall seeing a couple of your threads recently that you were just getting into this, so I assume you weren't really playing PvP much or at all before Slaughter came out? Secure promoted varied party setups, assigned a specific opponent and objective to each team (barring any swaps or changes via communication), made the middle only "important" for a tiny timeframe, and still made the killing of opponent's extremely important. That was depth. Perfection? Hell no. I'm not attempting to attack credibility, but when you have something to compare Slaughter to:


    Standing by this.

    Not even gonna bring up Adrenaline yet. That's another essay.
    I did do a little bit of Frontlines on my Lancer and Scholar classes before the removal of Cleric Stance and the improvements to Lancer, so I do have points of comparison. But I never dove into PvP in earnest until recently.

    That said, comparative logic, I feel, is a touch flawed in this circumstance. Capture and Hold will always be more strategic than deathmatch. You're arguing apples and oranges at that point. Within the context of it being deathmatch, there's arguably more strategy involved with this version than other MMO death-matches as the neutral objectives and buffs are contestable via combat.

    As far as Adrenaline - it dosen't need as much change as people are saying. If anything, severely diminishing returns on stacking Cometeor. (7 second stacking resistance buff. First hit, full damage, second hit, 30% damage, third hit, 10% damage, fourth on - immunity.)

    Quote Originally Posted by TheWaywardWind View Post
    WHY DO PEOPLE DO THIS
    Because the responding rage is eternally entertaining. (Tis a trait of the character to mess up the saying and spelling of things. You're looking for 'Break it down to Brass Tacks.' Next time I'll put an (sic) by it.)
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    Last edited by Hyrist; 02-06-2015 at 07:17 AM.

  2. #2
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Hyrist View Post
    Because the responding rage is eternally entertaining. (Tis a trait of the character to mess up the saying and spelling of things. You're looking for 'Break it down to Brass Tacks.' Next time I'll put an (sic) by it.)
    Intentional or not, you confuse rage with disappointment, which only makes me even more disappointed.
    (0)

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    922
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hyrist View Post
    snip
    Team deathmatch is forward and to the point, yes, but depth aside, there still isn't a whole lot of reason to bring certain jobs in 72-man.

    Adrenaline's SE's way of speeding the game up. Alright, that's great. Nothing really needs a nerf and everyone has access to their own adrenaline, except they aren't made equal, and here's why:

    Aegis Boon (tank): your party only, not alliance
    Healer adrenaline: your party only, not alliance
    Cometeor: doesn't care what party you're in

    Does it seem like something's a bit favored there? You can read the signs, make the plays, and pop Testudo and Aegis Boon at the perfect time, but your pro play only saves 8. The other 16 are on their own. That's just one reason 24-man Slaughter plays out better. I don't particularly like Adrenaline and think party-based LB was better, but it does have potential to be more balanced.

    Synnovus explained it very well, especially about the lack of incentive to leave the middle.
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    Last edited by Atreus; 02-06-2015 at 09:38 AM. Reason: Grammar