You're using these tactics to argue that Slaughter has depth. I'm not going to keep posting rock, paper, scissors here. Just saying there isn't much to Slaughter.

I do recall seeing a couple of your threads recently that you were just getting into this, so I assume you weren't really playing PvP much or at all before Slaughter came out? Secure promoted varied party setups, assigned a specific opponent and objective to each team (barring any swaps or changes via communication), made the middle only "important" for a tiny timeframe, and still made the killing of opponent's extremely important. That was depth. Perfection? Hell no. I'm not attempting to attack credibility, but when you have something to compare Slaughter to:

Quote Originally Posted by Atreus View Post
Sure it's fun, but it has about as much depth as a puddle.
Standing by this.

Not even gonna bring up Adrenaline yet. That's another essay.