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  1. #12
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Nicobo View Post
    The main problem of lockout is, the lockout (battle field) must be triggered by something, for example, someone aggro (head pull) the mob. Unless you suggest "see it" then trigger the battle field, otherwise the starting time of discovering(starting of the battle field) is controllable as long as no one has triggered the event. Right? That's why I said "ealy discovery" bcoz it should be controllable.

    Even someone unintentionally aggro, and triggered the battle filed, then he should be able to escape from the "lock out zone" immediatley or he will be sent back to HP after being killed. ^^; and then, how about the mob? It shoud be sitting there and waiting for another "discovery". In other words, the lockout battle should be resettable, just like ppl resetting a mob, then it is predictable ppl will /sh "PTs incoming, reset the fight" .
    Now I understand what you are saying.

    However every idea, change, whether nerf or buff ALWAYS conflicts with the "original" idea of x design... that's why it's called a change.

    There would be nothing different with the hunt other than the lockout/protect buff circle for a short period of time. After that the monster would be free game (basically everything else remains the same as it is now).

    I don't really participate in hunts as my load times in to zones can be a little longer than others sometime for some unknown reason as everything else runs smoothly, but when I run across one I will call it out to my hunt LS and FC and then participate. But as is I don't want to be the one to inconvenience others because my load and travel time and I am sure others get his issue too and it's even a little worse after this recent hotfix.

    Something like what I am suggesting would give players a little breathing room for errors like that as well as allowing players to get there without crying about the "early pull" as if they could not make in those couple of minutes before everyone is organized and ready to pull, then that would mean you just need to wait on the next hunt.
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    Last edited by Zedd702; 02-06-2015 at 01:36 AM.