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  1. #1
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zedd702 View Post
    snip...
    the point they are likely trying to make is the same one SE already made. There is no such thing as "pulling early". Hunts were not designed to be server wide events. they were designed to be Brank = solo, A rank = 8 man, S rank = 24 man. anything more than that, is using them not as intended. If you have this number of people, you CAN kill it, which means the minimum amount of time before you should, by definition, be pulling has been reached.

    We, as a community, have caused this issue. the solution, by strict standards, would be to restrict mapping of the mob, and disable the ability to announce hunts to LS's or shouts. make it so only the party or alliance that found the mark can attack the mark. this would not only eliminate the issue, but effectively let hunts work as they were originally intended.
    (1)

  2. #2
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by tocsin View Post
    -snip-
    I get what you are saying with this response, but that is not what I am getting from Nicobo...

    I don't complain about early pulling as it's very vague and you can't really determine what an early pull actually is. IMHO I feel others that say early pulling apply it as though someone did not wait for the person that said "Please wait. I'm almost there." and then the fight is over when they get there. I don't really define that as an "early pull."

    Basically what I am getting at is there is really no such thing as an early pull, but even less existence of discovering early...

    However I am trying to move forward with a solution vs all the unnecessary rage and drama with people claiming not waiting for every person that hollers "wait"

    The suggestion I'm making would technically allow some time for others to actually get there and if they don't by the time the lockout circle disappears and enough people are there to beat it, then they can't blame no one but themselves for not getting there in time.
    (0)
    Last edited by Zedd702; 02-05-2015 at 03:52 AM. Reason: fixes