ic, in FFXI, BCNM = Burnning Circle Notorious Monstor
In short, there were some entrances namely Burning Circle in the world, usually located at the ends of the map so players need to spend around 30min to reach it. Players need to trade an rare-ex-item to enter the fight. This item is obtained by trading some token item with a npc in the town. Therefore a 6ppl PT may have 6 fights as each person trade one time.
However, the BC has "room" limitation, it only allows a few fights to be carried out simultaneously.
Therefore very often, a PT arrives the BC after 30min travelling, and find that there are many PT waiting to enter the BC. And very often this PT need to wait for an hour or more until their turn to fight.
Ofcoz, when the game was new, some players just kept spam trading item to the BC until they could get in (with drama). But some time later, everyone became polite and queue up automatically. ^^;
Last edited by Nicobo; 02-05-2015 at 03:07 PM. Reason: 1000

Updated Original idea per feedback...

the current hunt system is all about hunting smart and actively hunting.
if you're not doing either of these, then you're basically punished with "being slow".
although your suggestions are interesting, it would also mean that you'll end up rewarding people for.. well, doing nothing but waiting for links in LS.
i'm not sure if this would be something SE wants to adopt; rewarding people for doing nothing.
keep in mind that SE did intentionally "hide" hunt mobs by not making it into fates or having world wide announcements.
they want us to work for it, and thus the ones that do so are rewarded.
hunt links in LS are really just "acts of kindness" by active hunters, which may have given the impression that hunt mobs are meant to be server wide events but in reality they are not.
Last edited by Milleus; 02-11-2015 at 05:29 AM. Reason: typo
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