Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31
  1. #11
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
    Posts
    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Quote Originally Posted by Zedd702 View Post
    ...snip... Once the location is discovered a timer will then begin counting down, say 5-8 minutes)...snip...
    Sounds good. I think it should be 2-3 minutes? 5-8 minutes seems a little long is all.

    Quote Originally Posted by Zedd702 View Post
    ...snip... The hunts HP should scale to the amount of players that showed up for the instance...snip...
    Sounds appropriate.

    Quote Originally Posted by Zedd702 View Post
    ...snip... but it would require alot more work to each hunt than what I am suggesting.
    I agree. What you are suggesting would consume very little development time. I think they could've been designed a little better, but given what we have, your suggestion smooths off the rough edges of the design so to speak.

    Quote Originally Posted by Cadmar View Post
    Why are people so afraid of competition?
    I don't know. BUT, there's a big difference between competition and "no compete". With the cheater programs available, true hunters aren't able to claim their reward properly at times....or so I've read.
    (0)

  2. #12
    Player
    Mokikoza's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa - California
    Posts
    89
    Character
    Ebrech Lunari
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Just a 2 min protection buff, against damage on each A/S mobs would do.
    (0)

  3. #13
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Cadmar View Post
    Why are people so afraid of competition? No. I do not like this idea.

    People have been begging for open world fights since before launch. This is SE's (imo failed) attempt to attempt to give them some. Some people really enjoy the idea of "I found it first and now I get to kill it and reap the rewards." And there is absolutely nothing wrong with that.
    The problem is that theses mobs die in 1 second, not that anyone in particular hit it first. Seriously. It's ridiculous.
    (0)

  4. #14
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Zedd702 View Post
    I disagree. What I am referring to is that once the monster is spotted, that it is locked out immediately for about 5-8 minutes. The game generates a message to all players in that zone, that way people can alert their LS's FC or friends, so that they can get to the location before the time runs out. That way no one can complain about "early pulls." If you did not get there by the time the timer gets to zero, that's really your fault as if you think about 5-8 minutes is ALOT of time to allow players to get there to participate.

    Anyone who would complain about discovering early with this change would seriously need mental help...
    Just brain storming, for example, when right after a mob is discovered, if someone spotted another mark, then players joined the first mark may miss the second mark, and then they may blame the player who triggered the second mark as "discovering-early"
    (0)

  5. #15
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    A/S ranks act like wildskeeper reives from ffxi (le gasp)? Just my two gil but i had alot of fun and people worked together to bring it down.
    (0)

  6. #16
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by ColdHearted View Post
    _snip-
    Quote Originally Posted by Stihllodeing View Post
    -snip-
    Yes the timer could be reduced to 2-4 minutes (4 minutes being max). I just started the thread as a ROUGH idea. Will it need tweaks? Sure, but imho it's a fantastic idea. In reviewing what I wrote I would just change it to the hunt having the lock out circle for that time frame vs being escorted somewhere else. That would make more sense. Just lockout the hunt once discovered for the allotted time frame, technically they would not even need to scale the HP with this change.

    Quote Originally Posted by Nicobo View Post
    Just brain storming, for example, when right after a mob is discovered, if someone spotted another mark, then players joined the first mark may miss the second mark, and then they may blame the player who triggered the second mark as "discovering-early"
    I disagree. There is no such thing as "discovering early" with what I am proposing...

    If that were the case people would not wait for this proposal to complain about that as it would technically be applied now rather than later. To add to that there are other sites that show windows that are open for said hunts. Hunts are always "discovered" before many know about it.
    (0)

  7. #17
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    They should make them like the BCNM's in FFXI. It will end this discussion on who pulled "early". It will just make it who can get their group together fast enough.
    (0)

  8. #18
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Updated Original idea per feedback...
    (0)

  9. #19
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Zedd702 View Post
    ....I disagree. There is no such thing as "discovering early" with what I am proposing....
    Right, if there is no "discovering early", howcome there will be "pulling early" ?
    IMO the "pulling early" usually just means pulled before you want, so "discovery early" simply just means discovered (triggered the battle) before you want.

    Your suggestion will make everyone escape from those marks to prevent involve in hunt when most ppl not hunting, like weeks ago.
    Instead of your suggestion, I would suggest make it more simlpe and workable even only just a few men want to hunt. For example once a mark has been "pulled", the mark will turn into a green name npc, system messages for <pos> <t> would be sent to the world. Within a pre-defined period, everyone click on the npc can get the reward.
    (0)
    Last edited by Nicobo; 02-03-2015 at 10:42 AM. Reason: typo

  10. #20
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Wintersandman View Post
    They should make them like the BCNM's in FFXI. It will end this discussion on who pulled "early". It will just make it who can get their group together fast enough.
    I think you have forget the long queue at the BCNM entrance... ^^;
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast