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  1. #21
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Elusana_Celah View Post
    I regen and medica II each pull cuz the regens add up to create enough heal over time for me to do holy spamming safely without needing to babysit him with cure 2s.
    This. Regen and Medica II seem to have enough power to keep a tank up as long as they avoid AOEs and havn't pulled too many mobs. This allows the HLR to contribute offensively (Holy spamm). I dont cast any healing spells untill I see at least one O/P or Flash on a group of mobs.
    (0)

  2. #22
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    Its the tanks fault. He should have been aware, slowed down the pace, or removed the buff. Speed running ex's should be a collective choice and not his alone anyway.
    (4)

  3. #23
    Player
    KaitlynOfOz's Avatar
    Join Date
    Apr 2014
    Posts
    41
    Character
    Kaitlyn Keras
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Abbul_Stonecleaver View Post
    I play on PS4. No way am I gonna click that pad and fumble around trying to remove that icon while I'm pulling, especially if it's a speed run. Can't assume everyone is a PC player.

    With that said, I tomahawk everything or OP if convenient as I'm moving to place them. I myself don't have issues with pulling, just saying you can't expect every tank has an easy time removing regen.
    I personally have seen very few if any tanks remove any buffs before doing pulls, so it always seems to fall on the healer to make sure the buffs wear off before the next pull, or to move in flash range and not panic and start kiting. That being said, i am not one to use medica 2 in any situation when the entire party is not taking damage because that is just overhealing and extra hate. A regen and cures is usually enough to keep a decent tank alive during pulls. additionally using holy is helpful, but i only use it to the extent that the stuns don't start becoming fully resisted (about 3 holys) because the tanks i seem to run with don't have any downtime between mob pulls and using all your mp on holys in the first group, only makes it harder to heal them on the 3rd and 4th pull (shroud can only do so much and a speed run doesn't have much "out of battle" mp recovery inherit in it).
    (0)
    Last edited by KaitlynOfOz; 02-05-2015 at 04:02 AM. Reason: 1000 characters. :(

  4. #24
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I used to facepull as a tank, but as I got better I found ways to make sure that every mob I pulled had at least a little bit of enmity on it, whether it be through Shield Lob or Flash. As weak as the enmity generated by these abilities are, they're still enough to hold against regen and most early DPS attacks.

    That said, I can't say that I always remember to check to see whether I have Regen on before I do a pull - it just doesn't matter as much anymore. Speaking both from experience as a tank AND as a healer, working with an inexperienced tank who is learning how to speed run (or an experienced tank who's developed some bad habits), it's a good idea not to use Regen if you think it will still have a significant duration once all the mobs are dead. You can almost always safely cast Regen at the start. When it wears, though, are the mobs almost dead? Or do you think they've got enough life left in them for another dose of the spell?

    Be strategic in use of Regen - and remember, in speed-running situations, usually the only times where Regen is important is at the start of the pull, when all the mobs are still alive and angry. By the time that Regen has worn off, several mobs may be dead and the tank may be taking significantly less damage per second. Healing over time becomes less critical, and MP conservation becomes less important. Regen is a great spell, but if things are calm enough that you can keep your tank going doing nothing but spamming Cure I there's simply no need for it since natural MP recovery keeps pace with the cost of Cure I (by design).
    (0)

  5. #25
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Ok yeah clicking off buffs on controller is really not the easiest nor quickest thing unless you're just super pro with the touch pad.

    I play on keyboard and mouse though either way.

    I will say though, that if you're losing hate from a regen during a pull you probably aren't doing it right, it's not that hard to shield lob>flash as you run through a pack of enemies and that is plenty to keep hate from a simple regen and even dps attacking a bit until you get to the next pack and have them gather together.
    (0)

  6. #26
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Abbul_Stonecleaver View Post
    I play on PS4. No way am I gonna click that pad and fumble around trying to remove that icon while I'm pulling, especially if it's a speed run. Can't assume everyone is a PC player.


    With that said, I tomahawk everything or OP if convenient as I'm moving to place them. I myself don't have issues with pulling, just saying you can't expect every tank has an easy time removing regen.
    If you're not confident holding agro during a pull against a regen on a PS4: Click the middle touchpad button 3-4 times to switch focus to the status effects, select the regen and hit x (i think?) to click it off, it just takes a second or 2 once you've done it a couple times.
    (3)

  7. #27
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Uh..... Y didn't u stoneskin urself then pop shroud and wait for tank to rip hate off of you? U can use benediction for whoever drops pretty low 1st. Stoneskin doesn't build noticeable emnity so u could have shielded urself till tabk flashed or whatever thus preventing that wipe.
    If ur going to use medica 2/ regen in " speedy " runs then u better know how to survive utilizing EVERY possible saving grace skill u have and not just be a scrub healer who never uses swiftcast unless they need to raise 1 person.

    Its how u tackle the situation, stacking some vit "doesn't hurt" ur overall value in speed runs.
    Ur heals r only as good as how fast u can cast them if the tank is taking damage at a rate faster than ur cast time ( even with PoM). Cuz if u live longer and don't require to spam cure 2 on urself then obvs tank will have an easier time peeling them off of u.
    (0)

  8. #28
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I think they're validated at this point by the fact that the tank just ran in to pull half the dungeon without even a "hello." Not really the healer's fault at that point.

    Also, clicking off status effects on PS4 is really simple and would still be 100% on the tank.
    (2)
    Last edited by TheGrimace; 02-05-2015 at 06:04 AM. Reason: adding content

  9. #29
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by TheGrimace View Post
    Also, clicking off status effects on PS4 is really simple and would still be 100% on the tank.
    I play the pc version using an xbox controller and I do it all the time as well. When you aren't currently in a battle it's not a big deal to turn these off. Admittedly it is trickier when in battle.
    (0)

  10. #30
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    With being both a WAR and a WHM, I've somewhat made my own tactics. If on WAR and I have some regen on, I'll pull a little slower so that I can Overpower the targets. On WHM, if I see the tank still has Regen on, I keep up with the tank so that the moment they do stop and start building enmity, that it's not a problem. If I would be any closer to the tank, we'd be conjoined twins. Keep Stoneskin up on yourself to give yourself a buffer. If you have Swiftcast, you can use it while running with the tank.
    (0)

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