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  1. #11
    Player
    JammerSidewinder's Avatar
    Join Date
    Jan 2014
    Location
    Uldah
    Posts
    109
    Character
    Jammer Sidewinder
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    He should have been getting aggro on each mob as he was running after clicking off any HoTs, so I'd say this is his fault. If the tank aggros all mobs in one pack, you can still heal him back up and re-stoneskin if necessary before he reaches the next pack without taking aggro.
    (2)

  2. #12
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Risvertasashi View Post
    Terrible advice. Regen increases HP/S throughput (Important in large pulls or just with heavy hitters), aside from being incredibly MP-efficient.

    That said, yes, try to time it so it's off when the group dies.
    You just repeated exactly what I said.

    Quote Originally Posted by Tiggy View Post
    Generally healers should avoid regen spells unless really necessary. Especially near the end of a group you're killing in order to minimize this event.
    Special attention to "UNLESS REALLY NECESSARY" and the parts where I even specifically listed the same caveat you did. My sentence didn't for a second suggest that you should use regens at all now did it? During the start of a really big pull should obviously fall under the necessary category. Reading comprehension please.
    (0)
    Last edited by Tiggy; 02-05-2015 at 02:39 AM.

  3. #13
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    If the Regen effects are lingering from the previous pull he needs to turn them off before the next pull. If the healer casts Regen on the tank before he starts the next pull, the healer needs to learn to not do that. Divine seal + Regen + Medica II is common practice for WHMs so they can get a maximum number of Holys in before needing to hard cast a heal. Even if the damage is only on the tank.
    (4)

  4. #14
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by Risvertasashi View Post
    Terrible advice. Regen increases HP/S throughput (Important in large pulls or just with heavy hitters), aside from being incredibly MP-efficient.

    That said, yes, try to time it so it's off when the group dies. Of course, all the tank has to do is right click to take it off...
    Honestly I didn't read Tiggy's post like you did they just mentioned don't use it as the pull ends or is about to end. Like the mobs have 5% hp left. I don't think they are saying not to use regen effects at all.
    (0)

  5. #15
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Dosnt matter what happend before/during/after.

    The tank took off with the assumption that everyone in the party knew or was willing to even perform a speed run.

    "Hi im going to speedrun thru this, is that ok?"

    If only more people tried using that once in a while things would be so much nicer.
    (9)

  6. 02-05-2015 02:51 AM
    Reason
    Lost my clipboard to paste xD

  7. #16
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    If the regen was applied in the beginning and the group somehow managed to destroy the mob before the regen/medicaII was done ticking (well dayum that was fast o.O) and he still ran off... he could have a.) clicked it off, b.) waited a few seconds if on the PS. I'm sure not that much time would have been left on the HoTs and the tank appeared to know fully well what would happen.... But he pulled next anyway. In that sense, I'd say thats their own fault. How would the healer know the first mob or so would die that damn fast? A few seconds won't kill a speed run - a wipe will.
    Most of my speedpull regens wear off just as the fight is wrapping up or a few steps later (pre-next pull). Now and then I miscalculate how fast things die (and I'll admit to being human), but I've seen good tanks can maintain aggro for the remaining 2 or 3 seconds. I don't usually apply Medica II, though. It's HoT lasts longer than Regen's.
    It's a legit practice to plop a regen on to the tank before Holying to cover the bases. How many times was it repeated in how many threads in the Healer forum?

    Now if the HoTs were plopped up at the end of the mob's death, or as the tank is running/obviously about to run off, then I'd say it's the healer's fault.

    Not using an enmity skill during any sort of mid-pulling is all on the tank. >_>
    I <3 overpowering/flashing running tanks.
    Tanks facepulling without flashing/etc anything while running through usually frightens me. >.> *Doesn't want to heal till they flash/overpower/something!*
    (0)
    Last edited by Saseal; 02-05-2015 at 03:15 AM.

  8. #17
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    File2ish
    Player
    Reason
    Lost my clipboard to paste xD

    ^^^ always my fear when I copy > edit > paste long posts xD;
    (0)

  9. #18
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by radioactive_lego View Post
    I'll leave it to the jury of the community. Is aggro management from status effects (Regen, Medica II, Bard songs, Pet Casts, etc.):
    A) the responsibility of the caster.
    B) the responsibility of the person who "pulled" the mob.
    It depends on the quality of the tank, honestly. For any person that says it's a healer's fault, yeah, sometimes it is. But guess what? If you're a decent tank who knows how to keep hate, you'll see the regen on you, the mob will go and you'll overpower/flash/tomahawk/shield lob it to get back its attention. Healers don't care if they get bopped for a regen/medica II but to die because of it shows that the tank themselves have no idea what to do.

    If they don't want to deal with the fact that they have to take things back, then they should click it off. The only thing other than that, is that for the healer side, remember that your enmity will be a bit funky at first. Don't heal again until the tank has it back if the mob was pulled off via regen/medica II. There's nothing more annoying or counterproductive than having a mob come at you for a regen and then the tank get it back only for you to cure again and have the mob come on right back.
    (0)

  10. #19
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    I don't even pay attention to regens and medicas and stuff when I'm pulling multiple mobs. I just tamahawk or flash everything as I'm running along gathering because it's a good idea. If for whatever reason the mobs fall off me on the way to stopping my path of gathering, I'll stop and run back to grab them all up and cut my gathering short.

    As a tank, if my tama or a flash doesn't hold a mob well enough from a tick or two of regen, I'll feel like a failure of a tank.

    People have different playstyles. If as a tank you can't deal with people playing differently (like using regens), learn to deal with it. Getting pissy about people not playing exactly the way you want them to not only makes you look like a jerk, but you'll also have a lot less fun.
    (1)

  11. #20
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I play on PS4. No way am I gonna click that pad and fumble around trying to remove that icon while I'm pulling, especially if it's a speed run. Can't assume everyone is a PC player.


    With that said, I tomahawk everything or OP if convenient as I'm moving to place them. I myself don't have issues with pulling, just saying you can't expect every tank has an easy time removing regen.
    (1)

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