Quote Originally Posted by Nicobo View Post
By reviewing current situation, I think the idea just changes "pulling early" to "discovering early" ^^;
I disagree. What I am referring to is that once the monster is spotted, that it is locked out immediately for about 5-8 minutes. The game generates a message to all players in that zone, that way people can alert their LS's FC or friends, so that they can get to the location before the time runs out. That way no one can complain about "early pulls." If you did not get there by the time the timer gets to zero, that's really your fault as if you think about 5-8 minutes is ALOT of time to allow players to get there to participate.

Anyone who would complain about discovering early with this change would seriously need mental help...

Quote Originally Posted by VTanner View Post
I just don't understand why they (SE) don't make the S & A ranks more like the Behemoth and Odin fights with a big pool of HP and some kick ass attacks. I also think a problem with the Hunts at the moment is the scarcity of S Ranks and to a degree the A ranks. You miss an S rank well that's it for quite a while and considering it has so low a HP pool it increases it's "desirability" for everyone. My only interest with Hunts is to get Alexandrites or at least get me a couple more but that is now so difficult to do since the seals have been increased AND there is Carbon Twine available.

Putting so many items into one type of event just adds more issues to be honest.
I'd even like to see this too, but it would require alot more work to each hunt than what I am suggesting.