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  1. #101
    Player
    SHJcules's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Payadopa View Post
    I think it's not the same. As DoW/ DoM you can only fight on your own no matter how many classes you've leveled so far.
    As DoH you can repair everything by just switching classes. I don't like this self sufficient attitude in MMOs, to be honest.

    Soloability with certain elements is one thing (or not being required to find like 15 diff. people just to complete a single quest), but capping on crafts would finally socialise the game (even more) because you'd actually have to talk to people.

    What's wrong with walking to a DoH and ask for a repair? If you're in a hurry you can still use the repair NPC anyway. And we also have the Market Wards.

    Though, I do understand that for a DoH/L only player this would be kind of annoying (since these are supposed to be real classes). Maybe there's another solution? Something like making it quite hard to reach something above rank XX? As long as it keeps people socialising I'm all for it.

    Here is hoping that the PS3 release will balance things.
    I'm with this guy

    I also feel I should add, as a crafter myself, that maxing out a craft does not take all the heart and dedication that some people seem to believe. Maxing crafts now really just requires having a lot of free time and a netflix watch instantly account. I don't think that should be rewarded in the future. They also just eliminated the one system in place to help bridge the gap between hardcore/casual. Combining that with the new local leve rewards, a limit of some sort is needed sooner or later.

    My ideal system; eliminate high end local leves. Just give me r50+ crafts that are so expensive and difficult I wouldn't dream of grinding them on a whim, or vending everything I made. If someone masters three crafts in this system then it is because he really knows the market and he knows his crafts. And I wouldn't mind competing with this very select few for market sales and the such. But if I can't have that system, a stone limit set in place to get people to choose a mastery, well that is totally acceptable.

    I would have no problem dropping two or three of my crafts at a certain point, and choosing to be a skilled master at ARM. I know plenty of people that like tanning or weaving etc as much as I like smashing on metals. It is nice to rely on people in an MMO

  2. #102
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Physic View Post
    there is no difference. the same uniqueness arguments could be made, and yes you have to compete with all the other people with the same jobs.

    What is my value as a gla when someone else can just change jobs and do the same thing? the problem with the market is anyone can level gla or con and get parties to go into the best dungeons all the time.
    Honestly, that sort of thing would eventually happen regardless. People demanding you have a certain skillet and point allocation because your personal choices don't match up with whatever the over analytical class researchers on gamefaqs have decided what the best choices are.

    Aside from that, there's also the issue of people not really knowing what your character can do from a glance. Sure you have the basic class title, but unless you actually explain your skill set and personal build, they won't be able to tell what you can add to a team.

    Hopefully the job system will help to alleviate that burden on the classes.
    (1)

  3. #103
    Player

    Join Date
    Jul 2011
    Posts
    26
    90 do not like
    This is a typical example of how the SE should take its decision without listening to those who post on the forum.
    The business is broken, but who has struggled for multiple crafters jobs will vote 'for no...no way .

    Pls SE you have to decide for yourself
    (1)

  4. #104
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Killerbomb View Post
    90 do not like
    This is a typical example of how the SE should take its decision without listening to those who post on the forum.
    The business is broken, but who has struggled for multiple crafters jobs will vote 'for no...no way .

    Pls SE you have to decide for yourself
    lol like they decided for themselves after complain after complain in beta forums how broken the game was ?
    Yea do take that road, we all know were it leads.
    (2)

  5. #105
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    If you're not familiar with economics your opinion is irrelevant and should be excluded.

    So, in other words I just posted in the least informative thread on the forums.
    (0)

  6. #106
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    If you're not familiar with economics your opinion is irrelevant and should be excluded.

    So, in other words I just posted in the least informative thread on the forums.
    Who are you talking about?
    (0)

  7. #107
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    People not familiar with economics.

    Because that's the reason for the mastery to exist, and if you can't grasp the concept of economics you're not really eligible to have an opinion about it (that should be taken into account).

    By you I mean "you people" by the way.
    (1)

  8. #108
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    People not familiar with economics.

    Because that's the reason for the mastery to exist, and if you can't grasp the concept of economics you're not really eligible to have an opinion about it (that should be taken into account).

    By you I mean "you people" by the way.
    so basically you need a degree in economics to talk about a game ,
    Now i heard it all.How dare we.(not like im completely against mastery just not ffxi type of mastery, mule wise).
    (0)

  9. #109
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Zkieve View Post
    so basically you need a degree in economics to talk about a game ,
    Now i heard it all.How dare we.(not like im completely against mastery just not ffxi type of mastery, mule wise).
    No, you do not need a degree to talk about a game.

    Yes, you do need to be somewhat informed to talk about a game economy (that mimics RL economy). Much like you need to be somewhat informed about game mechanics to talk about them, too.

    This thread steps outside merely game mechanics. Crafting mastery has nothing to do with game mechanics and all to do with game economy.

    You can still say what you think, of course, but don't think that opinion has any weight on what should be done.
    (0)

  10. #110
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Payadopa View Post
    I think it's not the same. As DoW/ DoM you can only fight on your own no matter how many classes you've leveled so far.
    As DoH you can repair everything by just switching classes. I don't like this self sufficient attitude in MMOs, to be honest.
    There is actually more similarity here then you see. People are already starting the practice of swapping DoW/DoM classes mid-dungeon run. Allowing mastery (whatever it means) of only one DoM or DoW class would help alleviate that "problem" (I recognized not all see it as a problem).
    (2)

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