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  1. #1
    Player
    Zkieve's Avatar
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    Mar 2011
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    Character
    Skieve Shadowfang
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    Spriggan
    Main Class
    Miner Lv 80

    Yes or No.Craft Mastery Limit.

    Disclaimer: reason for this thread is to have a somehow a number of how many people would be ok with having only 1 mastery on crafting per char.Since the other thread people started going on and on how biased the Op was and ignoring the thread main point.

    We don't know how or when , all is pure speculation.

    Would you be okay with only 1 mastered* crafting class.

    *whatever that is.
    (5)

  2. #2
    Player
    Zkieve's Avatar
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    Skieve Shadowfang
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    Miner Lv 80
    Like here if you want only 1 mastered crafting class per char.
    (62)

  3. #3
    Player
    Zkieve's Avatar
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    Mar 2011
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    Skieve Shadowfang
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    Miner Lv 80
    like here if you want multiple mastered crafting classes per char.
    (105)

  4. #4
    Player
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    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Zkieve View Post
    like here if you want multiple mastered crafting classes per char.
    All the people who voted for this isn't being reasonable and aren't really thinking about the broader picture. Plus I pretty sure this is set in stone this isn't something they are probably willing to change no matter how many people vote for it. Why? To add some balance in the game so everyone can't accomplish everything and makes you rely on the community to get what you need. They have to set some type of limitations and this area makes the most sense especially if they are ever going to make gil actually useful for something. In the current game everyone has millions of gil and nothing to do with other than repair their armor.
    (1)

  5. #5
    Player
    Akira_Tenshi's Avatar
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    Mar 2011
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    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    There is already a thread on this subject.
    (0)

  6. #6
    Player
    Zkieve's Avatar
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    Mar 2011
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    Skieve Shadowfang
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    Miner Lv 80
    Quote Originally Posted by Akira_Tenshi View Post
    There is already a thread on this subject.
    i want an objective thread not a "OP IS BIASED SO POLL IS WORTHLESSS" thread.but thanks for reading.
    is more of a poll than a thread, we can keep discussion on the other thread if you like.
    (4)
    Last edited by Zkieve; 08-03-2011 at 03:51 AM.

  7. #7
    Player
    ViolentDjango's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Zkieve View Post
    i want an objective thread not a "OP IS BIASED SO POLL IS WORTHLESSS" thread.but thanks for reading.
    is more of a poll than a thread, we can keep discussion on the other thread if you like.
    ...Having a biased OP doesn't automatically make the poll worthless... especially when the results end up being the same...

    The "No" side had more than double the likes of the "Yes" side, and that's the same thing that happened here in your post...

    Quote Originally Posted by Killerbomb View Post
    Too much freedom is equivalent to no freedom '

    I agree with the choice of yoshi to limit us.
    That is a cultural thing -- people railroad themselves into having no choice by going with the popular one. That doesn't mean it'll change if you limit the choices -- they'll be tons more Blacksmiths and Armorers than there will be Weavers and Chefs -- and that's my problem with it. When you tell people they have to pick, you end up with a disproportionate number of people on certain jobs -- the ones that will make more money -- and you also demand of people things such as mules and alternate characters, which I thought was something they were trying to avoid.
    (0)
    Last edited by ViolentDjango; 08-04-2011 at 03:02 AM.

  8. #8
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by ViolentDjango View Post
    ...Having a biased OP doesn't automatically make the poll worthless... especially when the results end up being the same...

    The "No" side had more than double the likes of the "Yes" side, and that's the same thing that happened here in your post...
    Again because the choice of the poll is negative for the 1st answer.

    It's like asking a child, would you rather have 1 candy or all the candies in the world. What do you think the answer will be?

    Of course the poll says that people do not want to be restricted, people do not understand the outcome properly and/or just greedy people that wants everything for themselves.
    (0)

  9. #9
    Player
    ViolentDjango's Avatar
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    Ul'Dah
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    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Perrin_Aybarra View Post
    Again because the choice of the poll is negative for the 1st answer.

    It's like asking a child, would you rather have 1 candy or all the candies in the world. What do you think the answer will be?

    Of course the poll says that people do not want to be restricted, people do not understand the outcome properly and/or just greedy people that wants everything for themselves.
    That is the most condescending and asinine assessment I've ever heard.

    With the hyper dependencies the crafting classes have on each other, limiting someone to a single one is just frustrating -- especially considering the entire game's design is on the concept of leveling multiple classes to augment the effectiveness of your main. Greed is going to factor into everything, limit or not, and like I said above, you're going to end up with a disproportionate number of people applying their mastery to crafts they know will make money -- such as Armorer, Blacksmith, and Goldsmith, over ones that will always have less demand, such as Culinarian (primarily because as of yet, we don't know the full usefulness of food items).

    There's a clear hierarchy of usefulness in the classes, and talking about limiting how many you can do before balancing that out is a bit silly.

    My original plan was to level all crafts and gathering jobs because I enjoyed the idea of being able to repair and support my party and teammates -- I guess that makes me greedy by your standards.
    (0)

  10. #10
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Gonna post what I said there:

    I'm personally against restricting crafters to any kind of mastery/max/whatever in any number of crafts. If you have the time and desire to you should be able to master/max/whatever all crafts. If we must have a single mastery, please do not make it permanent, allow us to at least switch if need be down the line.

    The first problem that came to mind was in regards to linkshells, specifically small ones. There are linkshells that prefer to be self sufficient and with the current system it is entirely possible. If they have a deficiency in any crafting class they can fill it either with new members or existing members taking the craft up themselves. If we were permanently limited to one mastery then if a linkshell has a deficiency in that mastery they have lost a good deal of functionality and are very limited in the ways they can fill in the gap. They must either find someone who has that mastery, someone who doesn't have a mastery and force them to take that one or have an existing member entirely re-roll a new character just to get that mastery. None of those options are very good ones. However if they allowed us to switch Mastery for whatever cost/inconvenience this would be less of a problem.

    The other obvious issue is that adventurers cannot be self sufficient if they can only choose one mastery and the choice is permanent. Some people enjoy being able to do things on their own, on their own time.

    Another issue is that some people, myself included, started leveling multiple crafts with the intention of eventually maxing them all. Had I known they were going to add a mastery in I would have just focused on one or two instead of leveling all of them. This is especially more of a problem for people with multiple 50's.

    I'm personally against adding any restrictions as crafting classes are classes just like gathering and combat classes. They should not limit one in this manner if they have no intention of limiting the others. If they weren't classes it would be entirely different but they are. Just because XI did it doesn't mean XIV must too.
    (19)

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