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  1. #81
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Having vulnerability up stack would only work on low level players. High level players would just laugh it off thanks to the ilvl130 gear everyone's rocking with and mobs outside of dungeons are hardly a threat anyway.
    (0)

  2. #82
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    I wish someone would put on rollerblades and grab the back of Yoshi-P's shirt while he tries to walk around all day.
    (2)

  3. #83
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Heavy debuff is garbage. Thanks for making it harder to get into my queue. Thanks for making it harder for me to get to a hunt. Thanks for making it take longer to get to where I'm going. It would actually be FASTER if I was forced to fight the mobs, because I would just blow them up. It would be faster if it auto-dismounted my chocobo and forced me to run away far enough to resummon it without agro.

    Heavy debuff literally does nothing other than to make me angry.
    (6)

  4. #84
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    WHM masterrace
    (0)

  5. #85
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Having vulnerability up stack would only work on low level players. High level players would just laugh it off thanks to the ilvl130 gear everyone's rocking with and mobs outside of dungeons are hardly a threat anyway.
    Naturally, for this to be a true solution, the stacking debuff would need to be a serious one - and one INDEPENDENT of your gear level. I'm thinking 25% of your defense and magic defense per stack. Four stacks, and you're riding around naked, no matter how godly your gear is... The only thing that ilvl 130 gear gives you is that you don't have to start getting worried until the third stack.
    (0)

  6. #86
    Player
    Lycelle's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    102
    Character
    Falsetto Fortissimo
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I see no problem with heavy/slow. If someone stabs you in the leg with a spear, you're not just going to up and run away. If someone hits you with fire, you're going to just not run away. You're going to be on fire and burning to death and the pain is going to slow you down. Being hit with water is going to cause whatever you're wearing to get heavier as it takes on more water, causing weight, therefore slowing you down. The only exception is Wind spells.
    (0)

  7. #87
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    At the very least the beast tribe strongholds, bandit hideouts and especially garlean strongholds should have threatening mobs, granted i would like a more dangerous open world in general but the things I mentioned above should be dangerous at the least.
    Heavy is only a minor inconvenience and I would prefer something more perilous with or without heavy.
    (2)

  8. #88
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    ^it'd be so nice to have some difficult open-world content. Even if just for farming's sake (as long we don't make it nigh-mandatory to farm 10000x HQ of a rare mat...). So few ways to engage with the world when not in a duty atm.
    (0)

  9. #89
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Which brings me back to this question no one can seem to answer; what's in it for the player that is maxed out to be threatened by trash mobs outside of dungeons? What do they get out of it? Will they enjoy having to slog through fights over and over as they do their dalies?
    (0)

  10. #90
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Which brings me back to this question no one can seem to answer; what's in it for the player that is maxed out to be threatened by trash mobs outside of dungeons? What do they get out of it? Will they enjoy having to slog through fights over and over as they do their dalies?
    Even if you aren't maxed out most of the mobs are pathetically easy in the stronghold areas which often have level 50 mobs in them, the level 50 world mobs should pose a threat to you unless you have a large ilvl, but even with a low ilvl they pose very little threat to you.
    (0)

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