Having vulnerability up stack would only work on low level players. High level players would just laugh it off thanks to the ilvl130 gear everyone's rocking with and mobs outside of dungeons are hardly a threat anyway.
Having vulnerability up stack would only work on low level players. High level players would just laugh it off thanks to the ilvl130 gear everyone's rocking with and mobs outside of dungeons are hardly a threat anyway.
I wish someone would put on rollerblades and grab the back of Yoshi-P's shirt while he tries to walk around all day.
Heavy debuff is garbage. Thanks for making it harder to get into my queue. Thanks for making it harder for me to get to a hunt. Thanks for making it take longer to get to where I'm going. It would actually be FASTER if I was forced to fight the mobs, because I would just blow them up. It would be faster if it auto-dismounted my chocobo and forced me to run away far enough to resummon it without agro.
Heavy debuff literally does nothing other than to make me angry.
WHM masterrace
Naturally, for this to be a true solution, the stacking debuff would need to be a serious one - and one INDEPENDENT of your gear level. I'm thinking 25% of your defense and magic defense per stack. Four stacks, and you're riding around naked, no matter how godly your gear is... The only thing that ilvl 130 gear gives you is that you don't have to start getting worried until the third stack.
I see no problem with heavy/slow. If someone stabs you in the leg with a spear, you're not just going to up and run away. If someone hits you with fire, you're going to just not run away. You're going to be on fire and burning to death and the pain is going to slow you down. Being hit with water is going to cause whatever you're wearing to get heavier as it takes on more water, causing weight, therefore slowing you down. The only exception is Wind spells.
At the very least the beast tribe strongholds, bandit hideouts and especially garlean strongholds should have threatening mobs, granted i would like a more dangerous open world in general but the things I mentioned above should be dangerous at the least.
Heavy is only a minor inconvenience and I would prefer something more perilous with or without heavy.
^it'd be so nice to have some difficult open-world content. Even if just for farming's sake (as long we don't make it nigh-mandatory to farm 10000x HQ of a rare mat...). So few ways to engage with the world when not in a duty atm.
Which brings me back to this question no one can seem to answer; what's in it for the player that is maxed out to be threatened by trash mobs outside of dungeons? What do they get out of it? Will they enjoy having to slog through fights over and over as they do their dalies?
Even if you aren't maxed out most of the mobs are pathetically easy in the stronghold areas which often have level 50 mobs in them, the level 50 world mobs should pose a threat to you unless you have a large ilvl, but even with a low ilvl they pose very little threat to you.Which brings me back to this question no one can seem to answer; what's in it for the player that is maxed out to be threatened by trash mobs outside of dungeons? What do they get out of it? Will they enjoy having to slog through fights over and over as they do their dalies?
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