Well thought out counter argument.
And yet you do ? I highly doubt it. This seems more of a case of "They disagree with me so they don't get it" than anything else. If it isn't, then do feel free to use your superior insight to share the developer's picture of their ranged caster classes.
If it was mentioned, I missed it so apologies.
If you're not infering on Ruin II then what ? There isn't much we can do when moving if it's not time for a Fester (Meaning all 3 DoTs absolutely need to be up when we move else, Fester is a no go.) or clipping Bio which is a useless thing to do unless the situation calls for it where it would fall at a decently high duration(Titan's Gaol comes to mind).
We may be the only DPS to bring an in combat raise but again, it's brought by healers we are better suited to use it (Don't waste 25% of their MP pool to use it, as an Elezen Summoner, my MP pool is 2983 and Raise is a 798 MP spell.)
That's way overexagerating. Worst case scenario, all of our DoTs have run out and Garuda/Ifrit are the only one attacking and we can't buff them so it would be 25% at worst (I'll admit that this particular scenario doesn't happen often but if you want to mention the worst scenario, this is it). And from all the parses I've seen so far of FCoB, Black Mages don't seem to struggle half as much with mobility as people are making it out to be.
Eye for an Eye has the exact same potency whether it's used by a Black Mage or a Summoner. Enhanced Eye for an Eye only shortens the recast timer, not the potency. Even then, I don't know a lot of people that uses it on CD but for the sake of fairness, you'd be correct.
Again, Supervirus is used by the Scholar when it's a necessity.
Fair point.
Which is still a decent amount of utility. Also having theoretically infinite MP is a huge benefit.
If it was proven wrong, I'd like to see a source for this. Not saying you're wrong but everything so far I've seen has been pointing toward that discrepancy.
Again, let me ask you: Black Mages has better single target, better survavibility, better AoE and infinite resource and all said damage having nearly no ramp up time whatsoever which makes it much easier for them to deal with adds. Does the meager difference in utility justify them having all that ?

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