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  1. #11
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    look folks all I'm saying is simple, smn does have better utility than blm, I covered this earlier, at best its even, and otherwise smn wins out. Stop ignoring your convinent pet that LOVES to absorb effects like twins fireball and darnus's thermionic beam. Arguing about scob, and bcob is fair game in this case as we're discussing what 3.0 is bringing. FCOB alone is moot as it's over and the changes coming up don't really matter for todays raid. (it still matters ofc in the sense of say endurance fights.)

    simply adjusting mp costs, not screwing smn over in gear and replacing the stupid pet proc already risks giving smns more damage. your resurrect is useful get over it. What the devs seem to shoot for with the two casters is BLM = more damage. SMN = more flexibility and utility. Both seem to be on the right trail.

    The whole idea of this is so that imbalance doesn't happen again. Not so that one is indefinitely better than the other. At the same time the two classes need to serve a somewhat different purpose, a different fit for a different group. For example if you run a double bard pt then drg is a solid candidate for the melee slot. I personally would like to see summoner get the enchanter/necromancer treatment but I'm afraid this game won't allow a job to be complex. Cause let's face it, this game is pretty playschool when compared to other games.

    * to elaborate on enchanters, Enchanters are a dot based class with a near infinite mp pool, their big thing was they had a pet, dots, had the ability to share their mp resource with others, enhanced melee dps, and had the ability to charm mobs. They traded this off however with very mediocre dps. Now in order to receive this t treatment smns would require a pretty hefty dps nerf. So whjat you would do is dot up, buff melee, buff caster,s re-dot, check mp levels of everyone, re-dot, fester etc. control pet and it goes on and on but that's a simple example.

    edit - last post from me for a bit, but I'd like to point out that in situations such as t10 when you get blue orbed, smns loses about 4 ruins (like 1kish damage) but if they've planned ahead of time they still have pet + dots going, this is another nifty form of utility that smns get that other dpsers dont.
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    Last edited by Xisin; 01-31-2015 at 02:46 AM.