

I actually like that new mode. Constantly fighting all of the time and I still enjoy playing healer. If we need whm, I m gonna play whm. If there is already whm, I m gonna play scholar. If there is already both healers I m gonna play summoner. Int build is not so bad for scholar in the frontlines since your dots are gonna do more damage without cleric stance and summoner is my main after all ^^
You answered yourself, no need to elaborate. You haven't played enough as a pvp tank, so why throw your opinion in? Moot point all around. Anyway, Tanks job in pvp is to guard the healers, peeling melee dps with CC or breaking casts with weapon throw, and using your pvp abilities to help your party. Full swing should be maxed for points so when you get that pesky melee dps hurting your whm away from his healer, you can burst him down. Besides that, experience=skill=playing better. Keep playing and you'll see why the tank is not "useless".Great argument, you leave me without words, u could try saying why you think i'm wrong, if you've played more matches maybe i could learn something, but oh well, its better to be a badass.
As i said it was a FIRST SIGHT, maybe 5 matches later I change my opinion. I don't know if we were in front of pre-made party's or what, but yea, it felt that way, so messed up.

Tanks don't have weapon throw....unless you are referring to shield lob and tomahawk?You answered yourself, no need to elaborate. You haven't played enough as a pvp tank, so why throw your opinion in? Moot point all around. Anyway, Tanks job in pvp is to guard the healers, peeling melee dps with CC or breaking casts with weapon throw, and using your pvp abilities to help your party. Full swing should be maxed for points so when you get that pesky melee dps hurting your whm away from his healer, you can burst him down. Besides that, experience=skill=playing better. Keep playing and you'll see why the tank is not "useless".
Having a skilled tank on the team is awesome. And it makes melee's lives a lot easier too if they actually follow them. hint hint.- Protect your healers by harassing whoever's harassing them. People will be all over them stunning them and otherwise interrupting their attempts to cast heals. If you have a healer with you and you see debuffs and low hp amongst the party members with you, then chances are multiple players are impeding their ability to do their job and they'll appreciate whatever support you can give them.
- If your team's healers don't need the support, use your stuns/crowd control abilities against the other teams's healers. This is the more common and obvious objective for Warriers/Paladins, but IMO are both important.
I've gotten battle high a couple times as a paladin, but never battle fever, the technique is to weave in and out and never stay more than 5-8 seconds in.
also only snipe people with >25% hp or pop all your cd on a full life (pop dps cd as you go in, full swing, stun, spirits, cos, fb, sb, if its still stun then roh; if not, use stun then glory slash it back near your team mates then stun again then do another rotations) if you got another decent dpser helping you the healer would go down fast if it doesnt get any heals.
Another is to make sure to put a mark on em so you get help.
On chaos the pvp queue was realy long today and often with 24 players,
This mode will maybe divide the little pvp community we have , i heard some players to be bored by this slaughter mode when other like the slaughter mode.
With a little pvp community, it's annoying because player tend to play the new mode like if the new mode replace the older one
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