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  1. #21
    Player

    Join Date
    Jul 2011
    Posts
    644
    that's right pibz, also all the Job need their place in pvp, idk why some players would be happy if it was not the case^^
    (0)

  2. #22
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Your local Mustard Mage combat caster WHM here and more than eager to heal them DPSeseses.
    /gcsalute to my Gridanians in arms!
    (0)

  3. #23
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Recaldy View Post
    Your local Mustard Mage combat caster WHM here and more than eager to heal them DPSeseses.
    /gcsalute to my Gridanians in arms!
    Aether Adder healers out number the other 2 Grand Companies combined.
    (0)

  4. #24
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    How fast the individual lb's charge will have a lot to do with how this plays out. No one's going to want to be in a role that'e first in line to get melee lb'd every time they respawn and travel back to an encounter, over and over. It's already annoying enough that people who can attack you on the move and don't have to worry about getting interrupted, can break your casts just by running around you, and can do the same via autoattacks, before you even factor in the use of their Instant abilities, stuns, etc (the things that would more fairly be able to break casts). Since kill count matters in this mode, something else that makes this suck for casters is that melee's can use their OSK LB's for easy kill shots, but caster's AOE LB's can still presumably be dodged, and while the notes say lb's can't be 'blocked', the fact that a caster can have their lb bar drain because they get stunned/silenced is a big deal. And if it does go off, they might do a great job at lowering the health of a lot of opponents but the kill shots are going to go to the melee players, if anyone, most of the time. Which has been fine so far in the current game mode if you care about the overall win vs. the kill count, but this new Frontlines version was basically designed to reward kill count. Ask any caster who's used to doing 4x the damage output as the melee players on their team, but finishes the game with like 2 kills... a key difference is having instant abilities that proc off low enemy HP- i.e. Misery's End, Assassinate, Mercy Stroke. Guess who doesn't have that type of ability? BLM and SMN. Summoner might have Fester, but it's dependent on you personally having 3 active DOT's on the target to make it worth consuming an aethyrflow charge.

    I'm trying to keep an open mind, but considering how much the adjustments to the current Frontlines mode have been heavily melee biased, I really hope what we're getting is something designed in a way that can be enjoyed by players in any job, vs. catering to only half of them. Not optimistic. Not to say that a caster or healer can't be good at helping their party win, just that it's going to be an experience that isn't fun or rewarding.
    (3)

  5. #25
    Player
    Miburo's Avatar
    Join Date
    Jan 2012
    Posts
    116
    Character
    King Brohemoth
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Healing in FL doesn't look very fun now. With the achievements for getting kills, kill streaks pumping up enemy dps, and pretty much every enemy dps getting their own personal limit breaks it looks even less appealing to go healer. I'm not going to blame anyone for refusing to switch to heals...
    (5)

  6. #26
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    They should make it so healers automatically get 1/8th of the kills of their team to their achievement score or something like that.
    (2)

  7. #27
    Player Deelo's Avatar
    Join Date
    May 2011
    Posts
    165
    Character
    Dee Loe
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    "Increased Damage | The team that deals the most damage. | Damage dealt is increased by 10%."
    Change it to:
    "Increased Determination | The team that deals the most damage. | Damage dealt is increased by 10% and spell-based HP restoration is increased by 10%."
    ...and I'm happy. Healers are people too, SE.

    Oh, regarding the kill counts/rewards, I'm 90% sure the gains will be for the whole team and the deductions will be individual. For example...your team kills 4 people and nobody dies, everyone's got the buff. If an enemy DRG comes over and drills your BLM into the ground, only the BLM loses the buff/points and everyone else stays the same until they die/log/switch jobs/disconnect individually. Really hoping this is the case. It will promote team play even more than Frontlines, which is a very good thing imo.
    (1)
    Last edited by Deelo; 01-17-2015 at 04:10 PM.

  8. #28
    Player
    Archchancellor's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Girl Cat
    World
    Cactuar
    Main Class
    Archer Lv 100
    Quote Originally Posted by Deelo View Post
    "Increased Damage | The team that deals the most damage. | Damage dealt is increased by 10%."
    Change it to:
    "Increased Determination | The team that deals the most damage. | Damage dealt is increased by 10% and spell-based HP restoration is increased by 10%."
    ...and I'm happy. Healers are people too, SE.
    This is a good idea. So it will never happen.
    (3)

  9. #29
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    To all the people saying no one will want to heal... you guys are clueless about PvP. Also keep in mind the people that heal now don't care about getting kills what makes you think they're going to care about getting kills BC of the new rules? People heal because they want they're team to win and they like healing... I don't think that will change.
    (0)

  10. #30
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    As of me, i only heal in fl because i dont even have another class to go in. But i would feel a bit betrayed when everyone else is getting stuff while i probably have the hardest job.
    (1)

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