4 Bosses, 42 items. = 11 and 12 items per boss. We have seen this before from other games. However those games have always dropped multiple items in the loot pool at once.

There are multiple obvious solutions to the current issue.

1) Drop 6 items that can be rolled on by the ENTIRE 24 person alliance per encounter with duplicates .

2) Drop 2 items per encounter that can not be duplicates.

3) Add at LEAST 2 more encounters to split the possible drops across more encounters.

Personally I would do both 2 and 3.

Either way, I understand why the way things are the way they are. It is to artificially elongate the content. However, this is going to far. When DPS classes can share priority AND the game can place 3 and 4 of the same job in the same party there is an issue when the loot pools are this extremely deep.

I feel for those people who never saw their loot from t5/9/13, I am one of them. However, if you look at the loot pool from 13 it is extremely small compared to 5 and 9. That is there for a reason. YoshiP&Co. saw there was an issue and made attempts to remedy it. Now we need them to see the inherent problem with WoD loot and remedy it as well. Preferably before WoD is dead content.