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  1. #1
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Whilst i understand your point, each desynth class has its own specialist item. Just look at ltw desynth and what its done to fieldcraft prices, it's your choice at the end of the day on what you level.
    Culinarians get special items only available to them, alchemy can only get certain items etc etc
    i strongly suspect that the new trade in artisan items will become desynthable but in doing so they will need to cap these at 1 master d
    (0)

  2. #2
    Player
    yexie's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Tiggy View Post
    I don't think you understand how economies work. If everyone was homogeneous then it wouldn't work. It's the disparity between individuals that fuels purchases and moves money around. You're solution would literally harm the game economy.
    I would like to know how exactly THIS would harm the games economy? Please elaborate.

    Every class having the same means to acquire Mastercraft Demimateria would not make everybody homogeneous.


    Quote Originally Posted by Stupiduglytaru View Post
    Whilst i understand your point, each desynth class has its own specialist item. Just look at ltw desynth and what its done to fieldcraft prices, it's your choice at the end of the day on what you level.
    Culinarians get special items only available to them, alchemy can only get certain items etc etc
    i strongly suspect that the new trade in artisan items will become desynthable but in doing so they will need to cap these at 1 master d
    All the other Demimaterias can be acquired by all classes except Culinarian. Leatherworkers/Weavers only have it easy on Fieldcraft III because they can simply buy the Novelty Gear from an NPC (which was just wrong as is, putting them in an npc AND making them craftable at the same time... crafting them was pointless from the beginning... but that's another thread).
    There is really no "special" item that ONLY Carpenter, Weaver and Leatherworker can get. All Weaver and Leatherworker have is a small advantage in getting some stuff (like Allagan Silk and Leather, though those are also drops, so everybody can get them).

    Carpenter got the low-end all through desynthesis.
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  3. #3
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by yexie View Post
    I would like to know how exactly THIS would harm the games economy? Please elaborate.
    If everyone had the ability the desynth into Mastercraft demis, then likely the market would be full of them, or at least a lot more than have now. The prices would crash, etc.

    Now, that's not going to destroy the market, by any means, but it would make those current desynth classes less attractive.

    Don't give me wrong, my Alchemy desynth at 83.5 is my highest, so your suggestion would help me, but being able to level multiple desynth classes, it isn't hard to pick one that is able to mastercraft, another for something else, and a third for funsies, etc.
    (1)

  4. #4
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by yexie View Post
    Leatherworkers/Weavers only have it easy on Fieldcraft III because they can simply buy the Novelty Gear from an NPC (which was just wrong as is, putting them in an npc AND making them craftable at the same time... crafting them was pointless from the beginning... but that's another thread).
    This is actually good for the economy. The Items obtained from NPC is taking gil directly out of the system instead of shuffling it from player to player.
    (0)

  5. #5
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by yexie View Post
    I would like to know how exactly THIS would harm the games economy? Please elaborate. Every class having the same means to acquire Mastercraft Demimateria would not make everybody homogeneous.



    All the other Demimaterias can be acquired by all classes except Culinarian. Leatherworkers/Weavers only have it easy on Fieldcraft III because they can simply buy the Novelty Gear from an NPC (which was just wrong as is, putting them in an npc AND making them craftable at the same time... crafting them was pointless from the beginning... but that's another thread).
    There is really no "special" item that ONLY Carpenter, Weaver and Leatherworker can get. All Weaver and Leatherworker have is a small advantage in getting some stuff (like Allagan Silk and Leather, though those are also drops, so everybody can get them).

    Carpenter got the low-end all through desynthesis.
    But Culinarians are the only class that can desynth fish not alchemy. Making them the only one that can get the mats for that rare glamour gear.
    (0)