Then crafting is not for you, melding is part of crafting.As far as crafting gear for each class... no, please. I don't want to go back to having to meld a completely separate set for each class. It's expensive and it makes me want to spoon my eyeballs out dealing with all that RNG just to allow me to start crafting. The crafting itself has more than enough RNG for me, thanks.



Then, how about, please don't go back to having us keep a different set of gear for each crafter class because there's only so much armory chest space? I really appreciate having space again so I can stock up on more shoes at a time for desynthing while in dungeons/pvp.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
I 100% agree with what Tiggy has to say. While it's true that this particular market doesn't affect the general populous, that doesn't mean the market should have more to be sold. The flow of the market always instantly adjusts to the demand. The reason why mastercraft is as expensive as it is right now is because the demand has driven the cost up. With more inventory circulating around, prices will guarantee to bomb since the demand hasn't gone up at the same rate as the inventory. That's also not factoring in that a lot of players don't treat gil in this game like real money and feel that it's okay to be undercutting at completely unreasonable and unsustainable rates just to get a single instant sale. What's being asked for isn't balance, but completely destroying a market. Only once the demand has either gone significantly up or down, then can they make changes to the amount of inventory circulating.
Last edited by Valkrist; 02-02-2015 at 01:06 AM.





Right, wanting to stick with the current setup instead of going back to separate gear for each class means crafting is not for me. Never mind that all of my crafters were maxed or close to maxed before we got the artisan gear. Never mind that I already had gone through the process of melding everything. Now that we have a universal set of gear, why on god's green earth would anyone want to go back to having to meld a set of gear for each class? I'd rather not do that again, thanks. Not to mention the armory chest space that we now actually have.
Last edited by Ashkendor; 02-02-2015 at 01:27 AM.
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