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  1. #1
    Player
    yexie's Avatar
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    Aug 2013
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    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70

    Please make the ability to get Mastercraft Demimateria equal for all classes

    Currently all the Artisan Tools that you can trade-in for, that have the chance for 3 Mastercraft Demimateria are only desynthable by Blacksmith, Armorer and Goldsmith. Requiring 8-20 HQ crafted Items.

    The Artisan Spectables who have the chance for 1 Mastercraft Demimateria are desynthable by Goldsmith. Now require 4 HQ crafted items.


    So what does a Blacksmith, Armorer and Goldsmith have to do to get those Mastercraft Demimateria?

    All of those items to get the Artisan Tools are craftable rather quickly, the mats are affordable and with todays crafting gear and knowledge you can get them HQ'd rather easily and quickly. Not even food required if you have HQ items (for Silver Brocade that would be 2 HQ Twinthreads and 1 HQ Silver Ingot).


    Let's see what a Weaver desynther has to do.

    The Forager's Hat. It has a chance for 1 Mastercraft Demimateria only and is desynthable by Weaver, yay!! BUT, now you have to go gather 30 HQ 1-star items or 10 HQ 1-star fish, whaa?
    The cap for HQ chance is 35% on umbral rocks/fragrant logs (correct me if I'm wrong here), nodes pop every 69 minutes...
    You can try to either go for 3 pieces per hit with 5% HQ chance or you go for the 35% HQ chance but only 1 piece per hit.
    You should of course also use your Deep Vigor/Brunt Force to get the 100% HQ chance on your last item (if you haven't failed a single slash AND used Ageless Words/Solid Reason).
    I remember if you got 3 HQ on one node spawn you'd go "AWW YISS!!".
    So realistically speaking you need to be able to run to the nodes at the right time for 8 hours straight AND get pretty lucky and you can do this within 8 hours (the actual reality is, you'll most likely need more time).

    We don't even really need to talk about the fishing option unless you're RNG-Jesus himself.

    All this just to be able to get a chance for 1 Mastercraft Demimateria in one desynth. For another chance you have to go through the above again.


    Now let's see what Carpenter, Leatherworker and Alchemist have to do.

    Oh wait! They can't do anything, there is nothing for them to desynth that even gives the chance for a Mastercraft Demimateria. Bummer!


    I was ok with this when desynthis and Mastercraft Demimateria first came out, I was sure this would be "evened out" as more things get added. 2.4 came and nothing changed. Now 2.5 arrived and I got happy because new trade-in Artisan Gear that would match Weaver, Leatherworker and Carpenters appeared, but those can not be desynthed... WHY??

    Please make those new Artisan Gears desynthable as well to at least give the chance to go for 1 Mastercraft Demimateria... it would still not be "fair" but it's at least something.
    Better jet change the desynth classes for the Artisan Tools so that each class has one tool they can desynth... if a Weaver can craft a Carbuncle Table why not a Artisan Needle as well?

    Well for all those who stayed with me till the end, thanks! And if you are into crafting and desynthing and agree, show your support!!
    (16)
    Last edited by yexie; 01-29-2015 at 11:32 PM.

  2. #2
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by yexie View Post
    Let's see what a Weaver desynther has to do.

    The Forager's Hat. It has a chance for 1 Mastercraft Demimateria only and is desynthable by Weaver, yay!! BUT, now you have to go gather 30 HQ 1-star items or 10 HQ 1-star fish, whaa?
    I fixed it a bit. They are not 2-star items
    (0)
    Last edited by Felis; 01-29-2015 at 11:30 PM.

  3. #3
    Player
    yexie's Avatar
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    Aug 2013
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    109
    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Felis View Post
    I fixed it a bit. They are not 2-star items
    Thanks, fixed in the original post as well.
    (0)

  4. #4
    Player
    Neuflune's Avatar
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    Sep 2013
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    Limsa Lominsa
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    358
    Character
    Neuflune Mochiko
    World
    Carbuncle
    Main Class
    Summoner Lv 80
    I agree.

    And poor Culinarians get no love, as usual.
    (2)

  5. #5
    Player Tiggy's Avatar
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    Tiggy Te'al
    World
    Balmung
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    Marauder Lv 53
    I don't think you understand how economies work. If everyone was homogeneous then it wouldn't work. It's the disparity between individuals that fuels purchases and moves money around. You're solution would literally harm the game economy.

    Should each class be given something useful that can be obtained via desynthing? Yes. They can make money selling their desynth results to buy desynth results from classes they don't have. That's what we lack right now. Genuinly useful results from each desynth category. The fix listed is a band-aid that fails to take game balance into account. The better solution is to have results for other classes that have real demand.
    (6)
    Last edited by Tiggy; 01-29-2015 at 11:53 PM.

  6. #6
    Player
    WHS's Avatar
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    Dec 2011
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    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tiggy View Post
    I don't think you understand how economies work. If everyone was homogeneous then it wouldn't work. It's the disparity between individuals that fuels purchases and moves money around. You're solution would literally harm the game economy.

    Should each class be given something useful that can be obtained via desynthing? Yes. They can make money selling their desynth results to buy desynth results from classes they don't have. That's what we lack right now. Genuinely useful results from each desynth category. The fix listed is a band-aid that fails to take game balance into account. The better solution is to have results for other classes that have real demand.
    This is a valid argument for the OP point of view. I concur. We need this tug-o-war to keep the markets flowing. Balance them out and the markets will stagnate once again. Why do you think the newest relics required items crafted from 8 different classes desynth to make? So one person with their 3 maxed out desynths could not make the other 5. They want us buying off each other.
    (1)

  7. #7
    Player
    yexie's Avatar
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    Aug 2013
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    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Parodine View Post
    If everyone had the ability the desynth into Mastercraft demis, then likely the market would be full of them, or at least a lot more than have now. The prices would crash, etc.

    Now, that's not going to destroy the market, by any means, but it would make those current desynth classes less attractive.

    Don't give me wrong, my Alchemy desynth at 83.5 is my highest, so your suggestion would help me, but being able to level multiple desynth classes, it isn't hard to pick one that is able to mastercraft, another for something else, and a third for funsies, etc.
    The prices are much higher than any other item that comes from desynthesis. Because unlike all other items GSM/BSM have the monopole on them and they are actually needed for progressing in crafting/gathering unlike the primal demimaterias for example, which are basically for glamour.
    And yes you're right if all would be able to make them BSM/GSM would be as (un)attractive as the rest


    Quote Originally Posted by PandaPause View Post
    This is actually good for the economy. The Items obtained from NPC is taking gil directly out of the system instead of shuffling it from player to player.
    YES, completely agree, just they shouldn't have made them craftable at the same time.


    Quote Originally Posted by WHS View Post
    This is a valid argument for the OP point of view. I concur. We need this tug-o-war to keep the markets flowing. Balance them out and the markets will stagnate once again. Why do you think the newest relics required items crafted from 8 different classes desynth to make? So one person with their 3 maxed out desynths could not make the other 5. They want us buying off each other.
    I get your point, but your example can't be compared IMO. The Mastercraft Demimateria are only needed by endgame crafters and gatherers, they are needed by ALL of them. So your example of balance and buying from each other would need another type of Mastercraft Demimateria to be acquirable by desynthers other than BSM/GSM, so that for example BSM/GSM and whatever else would need THAT item for THEIR endgame crafting gear and would buy it from WVR/LTW/CRP or whatever... and WVR/LTW/CRP need the help of BSM/GSM for their respective gears. That would be balance. But that's not how it is.


    Quote Originally Posted by desufin View Post
    For starters, Silver Sovereign is a 2-Star fish and generally considered the LEAST optimal way to get a Forager's Hat (and thus Mastercraft Demimateria). CRP has an option in the Forager's Rod but it needs 20 HQ Silver Sovereign which is completely unfeasible to deem it a reliable source (I got a Field3 from mine btw). There's a thread on this over in the Item&Synth section (or maybe it was the DoH?) with a far more indepth detailing on how unbalanced the gains for MDM is between the various classes.

    As for people saying it's balanced by how say Field3 is easier to obtain for some (mainly LTW and WVR). In terms of cost the bridesmaid/bridesgroom are not very cost efficient for Field3 compared to what they sell for on market board. GSM also has really easy access to these in the glasses that can be made from very cheap and easily accessible materials (especially if you bother killing some imperials yourself for them). Fieldcraft and Mastercraft materias are NOT balanced at all among all the classes in availability or ease of gaining and people who say they are, are outright ignorant.
    QFT!
    Not sure if this is the thread you mean, but here is one that gives a LOT of info on the subject. http://forum.square-enix.com/ffxiv/t...-Endgame-Guide
    (0)

  8. #8
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
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    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by yexie View Post
    The Mastercraft Demimateria are only needed by endgame crafters and gatherers, they are needed by ALL of them.
    Yes and that's the point. Everyone needs them but only a few can create them. So when people pick their three desynthers they take into account what each is capable of making. By having items you personally can't obtain you are forced to get it from other players. That is an action that quite literally drives the economy. That forced human interaction for goods. If every class can get everything not only would that market crash from over saturation, but trading between players would nearly disappear. Thus hurting the economy.

    This is economy 101 type stuff here. Not rocket science. There is nothing wrong with each class having unique desynths that the others need. The problem is that the money making power of each desynth class is not created equal so it is difficult to desynth your unique items, sell them for profit, and then obtaining demi materia with your newfound cash. That is the problem. Not the demand for demimateria.

    When everyone can supply themselves there is no demand. Economies only exist due to supply and demand.
    (6)
    Last edited by Tiggy; 01-30-2015 at 04:56 AM.

  9. #9
    Player
    yexie's Avatar
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    Aug 2013
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    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Tiggy View Post
    Yes and that's the point. Everyone needs them but only a few can create them. So when people pick their three desynthers they take into account what each is capable of making. By having items you personally can't obtain you are forced to get it from other players. That is an action that quite literally drives the economy. That forced human interaction for goods. If every class can get everything not only would that market crash from over saturation, but trading between players would nearly disappear. Thus hurting the economy.

    This is economy 101 type stuff here. Not rocket science. There is nothing wrong with each class having unique desynths that the others need. The problem is that the money making power of each desynth class is not created equal so it is difficult to desynth your unique items, sell them for profit, and then obtaining demi materia with your newfound cash. That is the problem. Not the demand for demimateria.

    When everyone can supply themselves there is no demand. Economies only exist due to supply and demand.
    I don't disagree with you, but not "everybody" needs them. Since this is only something concerning endgame crafter/gatherers I just don't think it would hurt the overall economy. Of course the better way would be to find a balance in some other way, but a balance is still needed. Because right now BSM/GSM desynthers can do just that: "supply themselves" without taking part in the circle of supply and demand.
    (0)

  10. 01-30-2015 06:07 AM
    Reason
    Oops, brainfart

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