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  1. #1
    Player Tiggy's Avatar
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    Tiggy Te'al
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    Balmung
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    Marauder Lv 53
    I don't think you understand how economies work. If everyone was homogeneous then it wouldn't work. It's the disparity between individuals that fuels purchases and moves money around. You're solution would literally harm the game economy.

    Should each class be given something useful that can be obtained via desynthing? Yes. They can make money selling their desynth results to buy desynth results from classes they don't have. That's what we lack right now. Genuinly useful results from each desynth category. The fix listed is a band-aid that fails to take game balance into account. The better solution is to have results for other classes that have real demand.
    (6)
    Last edited by Tiggy; 01-29-2015 at 11:53 PM.

  2. #2
    Player
    WHS's Avatar
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    Dec 2011
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    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tiggy View Post
    I don't think you understand how economies work. If everyone was homogeneous then it wouldn't work. It's the disparity between individuals that fuels purchases and moves money around. You're solution would literally harm the game economy.

    Should each class be given something useful that can be obtained via desynthing? Yes. They can make money selling their desynth results to buy desynth results from classes they don't have. That's what we lack right now. Genuinely useful results from each desynth category. The fix listed is a band-aid that fails to take game balance into account. The better solution is to have results for other classes that have real demand.
    This is a valid argument for the OP point of view. I concur. We need this tug-o-war to keep the markets flowing. Balance them out and the markets will stagnate once again. Why do you think the newest relics required items crafted from 8 different classes desynth to make? So one person with their 3 maxed out desynths could not make the other 5. They want us buying off each other.
    (1)

  3. #3
    Player
    yexie's Avatar
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    Character
    Nori Nawani
    World
    Siren
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    Astrologian Lv 70
    Quote Originally Posted by Parodine View Post
    If everyone had the ability the desynth into Mastercraft demis, then likely the market would be full of them, or at least a lot more than have now. The prices would crash, etc.

    Now, that's not going to destroy the market, by any means, but it would make those current desynth classes less attractive.

    Don't give me wrong, my Alchemy desynth at 83.5 is my highest, so your suggestion would help me, but being able to level multiple desynth classes, it isn't hard to pick one that is able to mastercraft, another for something else, and a third for funsies, etc.
    The prices are much higher than any other item that comes from desynthesis. Because unlike all other items GSM/BSM have the monopole on them and they are actually needed for progressing in crafting/gathering unlike the primal demimaterias for example, which are basically for glamour.
    And yes you're right if all would be able to make them BSM/GSM would be as (un)attractive as the rest


    Quote Originally Posted by PandaPause View Post
    This is actually good for the economy. The Items obtained from NPC is taking gil directly out of the system instead of shuffling it from player to player.
    YES, completely agree, just they shouldn't have made them craftable at the same time.


    Quote Originally Posted by WHS View Post
    This is a valid argument for the OP point of view. I concur. We need this tug-o-war to keep the markets flowing. Balance them out and the markets will stagnate once again. Why do you think the newest relics required items crafted from 8 different classes desynth to make? So one person with their 3 maxed out desynths could not make the other 5. They want us buying off each other.
    I get your point, but your example can't be compared IMO. The Mastercraft Demimateria are only needed by endgame crafters and gatherers, they are needed by ALL of them. So your example of balance and buying from each other would need another type of Mastercraft Demimateria to be acquirable by desynthers other than BSM/GSM, so that for example BSM/GSM and whatever else would need THAT item for THEIR endgame crafting gear and would buy it from WVR/LTW/CRP or whatever... and WVR/LTW/CRP need the help of BSM/GSM for their respective gears. That would be balance. But that's not how it is.


    Quote Originally Posted by desufin View Post
    For starters, Silver Sovereign is a 2-Star fish and generally considered the LEAST optimal way to get a Forager's Hat (and thus Mastercraft Demimateria). CRP has an option in the Forager's Rod but it needs 20 HQ Silver Sovereign which is completely unfeasible to deem it a reliable source (I got a Field3 from mine btw). There's a thread on this over in the Item&Synth section (or maybe it was the DoH?) with a far more indepth detailing on how unbalanced the gains for MDM is between the various classes.

    As for people saying it's balanced by how say Field3 is easier to obtain for some (mainly LTW and WVR). In terms of cost the bridesmaid/bridesgroom are not very cost efficient for Field3 compared to what they sell for on market board. GSM also has really easy access to these in the glasses that can be made from very cheap and easily accessible materials (especially if you bother killing some imperials yourself for them). Fieldcraft and Mastercraft materias are NOT balanced at all among all the classes in availability or ease of gaining and people who say they are, are outright ignorant.
    QFT!
    Not sure if this is the thread you mean, but here is one that gives a LOT of info on the subject. http://forum.square-enix.com/ffxiv/t...-Endgame-Guide
    (0)

  4. #4
    Player Tiggy's Avatar
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    Tiggy Te'al
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    Balmung
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    Marauder Lv 53
    Quote Originally Posted by yexie View Post
    The Mastercraft Demimateria are only needed by endgame crafters and gatherers, they are needed by ALL of them.
    Yes and that's the point. Everyone needs them but only a few can create them. So when people pick their three desynthers they take into account what each is capable of making. By having items you personally can't obtain you are forced to get it from other players. That is an action that quite literally drives the economy. That forced human interaction for goods. If every class can get everything not only would that market crash from over saturation, but trading between players would nearly disappear. Thus hurting the economy.

    This is economy 101 type stuff here. Not rocket science. There is nothing wrong with each class having unique desynths that the others need. The problem is that the money making power of each desynth class is not created equal so it is difficult to desynth your unique items, sell them for profit, and then obtaining demi materia with your newfound cash. That is the problem. Not the demand for demimateria.

    When everyone can supply themselves there is no demand. Economies only exist due to supply and demand.
    (6)
    Last edited by Tiggy; 01-30-2015 at 04:56 AM.

  5. #5
    Player
    yexie's Avatar
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    Nori Nawani
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    Siren
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    Astrologian Lv 70
    Quote Originally Posted by Tiggy View Post
    Yes and that's the point. Everyone needs them but only a few can create them. So when people pick their three desynthers they take into account what each is capable of making. By having items you personally can't obtain you are forced to get it from other players. That is an action that quite literally drives the economy. That forced human interaction for goods. If every class can get everything not only would that market crash from over saturation, but trading between players would nearly disappear. Thus hurting the economy.

    This is economy 101 type stuff here. Not rocket science. There is nothing wrong with each class having unique desynths that the others need. The problem is that the money making power of each desynth class is not created equal so it is difficult to desynth your unique items, sell them for profit, and then obtaining demi materia with your newfound cash. That is the problem. Not the demand for demimateria.

    When everyone can supply themselves there is no demand. Economies only exist due to supply and demand.
    I don't disagree with you, but not "everybody" needs them. Since this is only something concerning endgame crafter/gatherers I just don't think it would hurt the overall economy. Of course the better way would be to find a balance in some other way, but a balance is still needed. Because right now BSM/GSM desynthers can do just that: "supply themselves" without taking part in the circle of supply and demand.
    (0)

  6. #6
    Player Tiggy's Avatar
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    Tiggy Te'al
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    Balmung
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    Quote Originally Posted by yexie View Post
    Since this is only something concerning endgame crafter/gatherers I just don't think it would hurt the overall economy.
    In think you underestimate how much of the economy is directly driven by crafting. It's far more intertwined into everything. If getting these upgrades became easier we'd have more top level crafters which would then over saturate other markets with the glut of new supply coming in from the new high level crafters. It's all connected. These things can be considered barriers to entry in much the same way iLvl is for battle. Once you've obtained them you can suddenly break into a new tier of goods. Both through improved HQ odds on stuff you can already make, and through access to new recipes. It's not just related to demimateria.

    Quote Originally Posted by yexie View Post
    Of course the better way would be to find a balance in some other way, but a balance is still needed. Because right now BSM/GSM desynthers can do just that: "supply themselves" without taking part in the circle of supply and demand.
    I agree this is a problem. We just need a more targeted solution than give everyone all the things. Make more groups useful and intertwine the demands between the different classes better. They definitely have room for improvement when it comes to demimateria. The last relic step using all that desynthing was a good step but we need more.
    (1)
    Last edited by Tiggy; 01-30-2015 at 05:45 AM.

  7. 01-30-2015 06:07 AM
    Reason
    Oops, brainfart

  8. #8
    Player
    Reinhart's Avatar
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    Oct 2011
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    Gridania
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    94
    Character
    Reda Amariyo
    World
    Ultros
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Parodine View Post
    With the advent of 2.5, you don't actually need to bother with crafting supras anymore.
    ...Except for the part where the Supra tool is one of the three things you need to trade in for the Lucis tool, along with the 20 moonstones and 20 crafted items/Talan's Seal of [Gathering] Mastery.
    (1)

  9. #9
    Player
    Krr's Avatar
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    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tiggy View Post
    I don't think you understand how economies work. If everyone was homogeneous then it wouldn't work. It's the disparity between individuals that fuels purchases and moves money around. You're solution would literally harm the game economy.
    Except it wouldn't. You would see, at best, a small increase in supply and a small decrease in demand. Mastercraft demimateria isn't going to crash overnight because half the desynth categories suddenly got good access to it.

    Let's remember that all crafters, in terms of raw crafting class level, are encouraged, heavily, to diversify - if you don't have every craft at 50, you're missing vital abilities for crafting. So you're a serious crafter (likely the only kind thinking about desynth), you have every craft at 50, you're choosing a category or two to max desynth in - you do some basic google or forums research and what do you find out? There's 4 "good" desynth categories and 4 worthless ones. So, the vast majority of maxed crafters with maxed desynth are already filling as much mastercraft demimateria supply as possible.

    This doesn't account for a lot of other factors, like players who refuse do to their own middle-labor to produce a lot of types of materials to relieve themselves of the tedium of crafting, the fact that scarcity for demimateria is already enforced by the barriers for entry to be a high-end crafter, etc.

    So what does giving every desynth category this easy access to mastercraft demis do? Not a hell of a lot, actually. A few people get added to suppliers and a few people get removed from being demanders. The market for ostentatious luxury crafting goods chugs on, just slightly cheaper than before. And FFXIV's high-end crafted goods market tends toward being hellishly unhealthy to begin with, because of the high barriers of entry to make a lot of the top end stuff and the absurd risk of attempting to craft top-tier equipment resulting in a basically dead supply-side.
    (2)
    Last edited by Krr; 01-30-2015 at 08:04 AM.
    video games are bad