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  1. #301
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by mvenom View Post
    I'm the only caster in the FC so dont have anything to compare to, and I dont know if its viable to compare to melees, on our first t13 kill I was sitting at 444 ish according to brd in group, while drg was at 430 and bard at 400 ish. IDK what to say, others in my group cant play then?. Not like im out gearing them, im gimping myself with i125 book (because ss+acc lol i130), dropping miasma2 from rotation to save mp and not using ruin2 as often as I'd like so I need ballad at 1st divebomb phase.
    SMN benefits greatly in the add phase by other's DPS not being high (Relatively speaking); lots of multi-DoTing to benefit from. I was i115 for my first clear, and I was i126 last week. My DPS overall has stayed the same. I do more DPS on the single target portions now, but because we've all geared up, the adds melt now. I don't get that same amount of multi-DoT uptime I did in the early clears.
    (1)

  2. #302
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    I don't think anyone should claim that SMN is a complex job, but it is one of the harder classes to play in my opinion. Actually Black Mage to me is the easiest class as of now. It did take me a while to figure stuff out and how to maximize DPS, but once you do, it's very very easy. Mobile fights are also very easy on a BLM, it just is. Of course, it does take some time getting used to a fight, but I always found SMN a bit more complex and also, frankly, more entertaining to play.
    Making classes easy to play and achieve higher DPS isn't the right philosophy either. If shooter game had a class that was super easy to master and it did the most damage, then everyone would pick that and it would be unfair as well. It goes both ways.

    But indeed, let us look at the classes objectively. It is just a fact that BLM is better than Summoner in everything this game has to offer pretty much. Maybe T7 and T9 still, although I really doubt it. So yes, a small buff is in order in my opinion and I think it is perfectly justified. If BLM can have better AoE, then it shouldn't have better ST. It also has better utility. SMN needs to be buffed to the extend that they surpass BLM on ST. I would like that idea because I would go SMN on certain fights and BLM on other fights.
    (0)

  3. #303
    Player
    mvenom's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Merian Brynhildr
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ShinryuReishiki View Post
    SMN benefits greatly in the add phase by other's DPS not being high (Relatively speaking); lots of multi-DoTing to benefit from. I was i115 for my first clear, and I was i126 last week. My DPS overall has stayed the same. I do more DPS on the single target portions now, but because we've all geared up, the adds melt now. I don't get that same amount of multi-DoT uptime I did in the early clears.
    Ah yea that makes sense, didnt even think of it. Kinda wish SE would reply to this somehow, and not wait til 3.0.
    (0)

  4. #304
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    They won't wait till 3.0, it's been mentioned in another thread. We'll most likely see some tweaks in the next patch.
    (0)

  5. #305
    Player
    mvenom's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Merian Brynhildr
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Sry might have missed it then, can you link?
    (0)

  6. #306
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Xisin View Post
    Those numbers are off, you are (and I just mathed it myself) ignoring ice phase. I honestly challenge any blm on here to beat a good summoner without using firestarters and thunderclouds.
    Your total comes out to only 107 Potency/s -> Other than the Thunder being listed as the wrong potency it all looks ok.

    I don't main BLM so I'm confused about the Astral/Umbral mechanics maybe.

    Astral III Increases Fire Damage by 80% and increases MP cost, and reduces Ice Magic Damage by 30%, but increases it's casting/recast speed? (and prevents MP regen)

    Umbral III greatly increases MP regen, increases MP cost of ice spells, reduces Fire spell costs and reduces Fire Damage by 30% and reduces Cast/Recast time of Fire Spells?

    Neutral spells, Thunder/Scathe are unaffected by Astral/Umbral?

    --------------------------------------

    Maybe it's because of the higher Spell Speed, but I thought that the ice phase was only 2 casts. (another forum member told me ice phase is only about 5 seconds)

    B3, T2, F3, Fx5, B3, T2, F3, Fx5

    Edited: After looking more thoroughly at the BLM times.

    Umbral Reduces the Cast/Recast of Fire Spells by half
    Astral Reduces the Cast/Recast of Ice Spells by half

    Just going to use the base 341 SPD values

    B3 3.5s, T2 3s, F3 1.75s, Fx5 2.5s, B3 1.75s, T2 3s, F3 1.75s, Fx5 2.5s

    96 Potency/s -> F3, B3
    98 Potency/s -> T2
    122 Potency/s -> F
    Total -> 112 Potency/s

    SPD Adjusted 2.3 -- B3 1.61, T2 2.76, F 2.3, F3 1.61
    104 Potency/s -> F3, B3
    107 Potency/s -> T2 -> Not exact since you will be clipping your Dot now - but due to T3 24s you will be able to skip a Thunder cast anyways. (Thundercloud)
    133 Potency/s -> F
    Total -> 122.5 Potency/s

    ----------------------------------------------

    I think what I did prior was include the Astral Buff on some attacks that it shouldn't have applied to, to reach 130 Potency/s.

    But....

    Selene Adjusted Potency/s @ 2s -
    120 Potency/s -> F3, B3
    123 Potency/s -> T2 - Not exact since you will be clipping your Dot now - but due to T3 24s you will be able to skip a Thunder cast anyways. (Thundercloud)
    153 Potency/s -> F
    Total -> 141 Potency/s

    60s Averages -> 131.75 Potency/s

    Yeah. SMN never gonna reach that.
    (0)
    Last edited by Judge_Xero; 01-27-2015 at 05:58 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  7. #307
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by mvenom View Post
    Sry might have missed it then, can you link?
    http://www.bluegartr.com/threads/124...=1#post6333229
    (0)

  8. #308
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Truedragon View Post
    Deal with it. People are getting real tired explaining the same thing to you over and over again. There is no big mmo out there that has a caster/ range outdamage melee dps anymore. So if you dont like being outdps'ed, then change your class to a melee.
    Except you know, that's not true at all since the biggest MMO out there disagress with you. It just looks like someone doesn't want to lose their top spot even if they are not in more danger than their ranged counterpart just because of the class they decided to pick.

    Edit: And actual data also proves that range can also perform just as well as melee nearly 50% of the time.
    (0)
    Last edited by Dwill; 01-27-2015 at 05:19 AM.

  9. #309
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    I am actually a little outraged, I just did some parsing again (5 attempts on both SMN) ilvl 125 with 115 weapon. BLM = 502 on average / SMN = 457 on average over a 6-7 minute parse. And on my SMN I even used poison pots in my contagion, like seriously?
    (0)
    Last edited by ViviAnimus; 01-27-2015 at 05:52 AM.

  10. 01-27-2015 06:34 AM
    Reason
    ufos kidnapped this post

  11. #310
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    you should be getting more than that on your summoner i think. I know some summoners sitting at atleast 480ish with i125 on t10, bvut ya bard is there + multi dots.

    Also the only real nitpick about your math is, is that you need to be sure that you are calculating the 1.6ish second cast on blizz 3 as a normal gcd wait of 2.3 or w/e your adjusting to.

    edit: on the spells casts during ice: sometimes on a slow ice tick transitioning in you have to use one more spell, it all depends on where your ice tick starts and the timing of it, if you get a late tick then you need to fill with blizz 1.
    (0)
    Last edited by Xisin; 01-27-2015 at 07:32 AM.

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