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  1. #1
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Xisin View Post
    because even with all this superior scaling I can’t really keep up on a full ham melee. My best round on t10 is 555, a fight which has an add phase, the best melee parses in that turn beat that by 50 or more, no joke. T11 is no contest melee flat out win. T12 I haven’t seen Lucrazia’s melee parse data on it so I can’t say. Same with 13
    This discussion has been going on since the release of 2.0. The day that melee dps gets outdps'ed by range who runs zero risks, is the day melee becomes useless. There are 3 melees in the game now with possibly more coming in the future. SE has chosen that there is a role for melees in this game. So just deal with it.
    (2)

  2. #2
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    I agree with you in the sense that caster DPS is dependend on other jobs most of the time in order to do very well. However, the raw damage on a BLM (which was tested by Judge Zero) is 10% higher! It was even more than that. In end gaming this translates in BLM having 50DPS more. Tailoring gear isn't going to close that gap, especially not since BLM has better utility. Everything a Summoner has, is something not worth using by the class unless is very exeptional cases.
    I would just delete the raise and let Summoner do more damage than a Black mage (at least in ST). You have not refuted the fact that Black mage has:

    Better AoE
    Better Single target
    Better utility
    Better burst
    Better scaling of gear.

    The only thing you have adressed is the gear issue. It is a legitimate concern, but it will in no way or shape revive Summoner. At best, if you tailor gear to Summoner, BLM will still have:

    Better AoE
    Arguably better ST
    Better utility
    Better burst

    _
    (0)

  3. #3
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    In final coil there is literally nothing a melee has to dodge more than a caster. Nothing. Yet, it still bosses everything. Shocker
    (1)

  4. #4
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Deal with it. People are getting real tired explaining the same thing to you over and over again. There is no big mmo out there that has a caster/ range outdamage melee dps anymore. So if you dont like being outdps'ed, then change your class to a melee.

    The days where Samurais, Dark knights, Warriors, Dragoons, Monks and Thieves sat at the sidelines while SMNs and BLMs nuke everything from Kirin to Absolute Virtue...those days are long gone.
    (1)
    Last edited by Truedragon; 01-20-2015 at 09:43 AM.

  5. #5
    Player Dwill's Avatar
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    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Truedragon View Post
    Deal with it. People are getting real tired explaining the same thing to you over and over again. There is no big mmo out there that has a caster/ range outdamage melee dps anymore. So if you dont like being outdps'ed, then change your class to a melee.
    Except you know, that's not true at all since the biggest MMO out there disagress with you. It just looks like someone doesn't want to lose their top spot even if they are not in more danger than their ranged counterpart just because of the class they decided to pick.

    Edit: And actual data also proves that range can also perform just as well as melee nearly 50% of the time.
    (0)
    Last edited by Dwill; 01-27-2015 at 05:19 AM.

  6. #6
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    And that of course makes it fair. I don't see why a class that has to deal with every mechanics in the same way gets to have less DPS. I'm afraid that 'just deal with it' is not really a good argument to be making.
    If they had a drastically more difficult job, then yes, I would agree that melee should outshine ranged. But this simply isn't the case. But alright, no need to go offtopic, it's about Summoner issues. They clearly have them and it's only not a gear thing. I really don't understand how this has not been established yet. BLM is superior in every aspect. It's true that Summoner was better than BLM in the past, but that was also not a good thing. There is no good balance and I know it's hard to do. But even back in the day BLM had better AoE which was at least something. Now BLM is simply better in anything.
    (2)

  7. #7
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Telling you to deal with it is a proper response because SE has made it known that this (ff14) is not a caster dominated game. You are clearly not liking this choice. So you have 2 options: 1) deal with it. 2) play something else. But it wont be any different in other MMO's either because the cat is out the bag.

    It is real simple.

    As far as difficulty-of-the-job is concerned, that is subjective. But if you ask a room of 100 players whether they think range dps (you) job is more difficult to play with then melee, Im pretty sure the majority would disagree.
    (0)

  8. #8
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Can you please quote where it says that SE has made that statement. Take like a screenshot or something. It seems a weird thing for SE to publish. And regardless of that, it still does not make it fair. How is that so hard to understand? I don't mind casters doing less DPS, I'm just asking if it's valid or not. To me it does not seem valid at all. By the way, I play every class and it's not even a joke. Yes, I main caster, no I don't only play caster. I also play White Mage and MNK. MNK being by far the easiest of all melee classes. Although DRG might have taken that spot now.
    When it comes to difficulty, it is indeed subjective. Although I must say, from my subjective experience people who were shit at being casters were quite good melee and not the other way around. But again, that is a personal observation on my server. But alright, I'm going to leave it at this so that this thread does not deviate from its initial purpose.
    (0)

  9. #9
    Player

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    Aug 2013
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    1,176
    Melee may be more "difficult to play", but I suspect it's easier to do decent numbers with than caster.

    The BLM rotation may be easy enough, but to push numbers anywhere near a half-decent melee, on any movement heavy fight, it takes a fair bit of skill and practice.
    (0)

  10. #10
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Vivi What I pretty much stated in that mile long post is that blm has a +- 50 int advantage over summoner due to selene, which near every end game static uses at this point , and some even used selene during progression. the 10% dps difference is seemingly accounting for selene already being there. I've already stated though that I'm fine with smn being slightly under blm anyway, that stance hasn't changed. Please, look at the spell speed stat before selene, its 600+, AND that's my best scaling stat, by a large margin. See what I mean? (edited in: just for the numbers sake lets say you have 350 det (you don't) does it stand up to my 611 spell speed at .281 scaling? nope.

    But onto the melee vs caster thing, the logic of meles being riskier just doesnt apply to this game, a recent example of melee being riskier than mage actually applies to dragon age inquisiton (which does have multiplayer.) Assassins in that game deal a ton of single target compared to mage, but then again when you can

    1. catch an arrow from an archer in your face that was intended for a back line dps, thus half shotting you or even one shotting you depeneding on the ability attached to said arrow
    2. literally everything cleaves, meaning if you are slightly out of position you lose 50%-100% of your health
    3. being cc means you die
    4. At any moment the tank can be knocked back, knocked down, see a bird in the distance and run away thus potentially turning it around, remember the attack doesn't have to target you to hit you, even plain old autos.
    5. where flanking outright gives a multiplier on everything meaning it takes some strategy to play when attached to the 4 above concerns

    in ffxi melees did more damage, it was just way unsafe. the reasons people used casters in that game was due to tp generation and it effect on the frequency that HNMs (raid mobs) used their big moves, its why casters were totally excluded from merit parties and had to solo their exp. The constant babying that square does for melees in this game simply means melees just don't have signifigant risks tied to them, they tried that in 2.0/2.1 people complained, (remember garuda ex, oh lawd.) Now with risks removed, you want to have your cake and eat it too (as the saying goes.)

    IF you have to deal with those examples, then yes you deserve more damage, as I'm not nearly as stressed during play as you are. Even more concerning than this, why do melees also deserve more utility? Are casters merely there to deal with afterthought-for-casters mechanics now? Remember all that dragon kick really is is a 10% (edit: quite honestly I duno what a 10% int reduction would amount to, its noticeable and really significant though.) party apoc with 100% uptime. (as opposed to apoc being 20% with a 3 min cd.)
    (0)
    Last edited by Xisin; 01-20-2015 at 10:23 AM.

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