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  1. #11
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by aisustrong View Post
    so you hate being able to tank swap?
    Given I described a tank swap occurring... I don't see how this follows. But in case I was unclear, A DRK tank swap would hinge on two mechanics, setting the current Tank's hate to 0 (which given how Provoke works is irrelevant for the swap back), and then having a long cooldown ability that gives the DRK 20% of the raid's damage as enmity. If the DRK was keeping behind the other tank in enmity than this would put him at the top of the enmity list by a large margin until the tank swap needed to go in the other direction, in which provoke would take it from the DRK no matter his current enmity. As long as the swap only needs to occur every minute and a half (As the second ability was on a 3 minute cooldown) than this set of abilities should work just in general.

    Is it perfect? No, of course not, Thornmarch Ex would be problematic with this set up. But it's what I would like to see.

    So please explain how this prevents tank swapping?
    (0)

  2. #12
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    it would make it so you can only swap with provoke
    what if provoke isn't back up in time?
    it is possible to do a swap without provoke
    (1)

  3. #13
    Player
    Metabug's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zeful View Post
    Given I described a tank swap occurring... I don't see how this follows. But in case I was unclear, A DRK tank swap would hinge on two mechanics, setting the current Tank's hate to 0 (which given how Provoke works is irrelevant for the swap back), and then having a long cooldown ability that gives the DRK 20% of the raid's damage as enmity. If the DRK was keeping behind the other tank in enmity than this would put him at the top of the enmity list by a large margin until the tank swap needed to go in the other direction, in which provoke would take it from the DRK no matter his current enmity. As long as the swap only needs to occur every minute and a half (As the second ability was on a 3 minute cooldown) than this set of abilities should work just in general.

    Is it perfect? No, of course not, Thornmarch Ex would be problematic with this set up. But it's what I would like to see.

    So please explain how this prevents tank swapping?
    Moogle EX.
    (0)

  4. #14
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by aisustrong View Post
    it would make it so you can only swap with provoke
    what if provoke isn't back up in time?
    it is possible to do a swap without provoke
    Ah, that's a good point which I hadn't considered, because I don't think I've ever seen a need for such a situation, but I can't argue that such a situation would never come up.

    Quote Originally Posted by Metabug View Post
    Moogle EX.
    Which could be dealt with by hitting the healers with the enmity eraser assuming everyone is playing their part correctly.
    (0)
    Last edited by Zeful; 01-26-2015 at 04:24 AM.

  5. #15
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by HeroSamson View Post
    I wanna know whats the regular job for dark knight.

    Swordsman or are they going gladiator and then advance job.
    They have explicitly stated that DRK, Machinist, and Astrologian will not have base classes.
    (0)

  6. #16
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HeroSamson View Post
    I wanna know whats the regular job for dark knight.

    Swordsman or are they going gladiator and then advance job.
    Quote Originally Posted by kyuven View Post
    They have explicitly stated that DRK, Machinist, and Astrologian will not have base classes.
    Ya Dark Knight, machinist, and Astrologian are the new breed of Jobs for FF14ARR and most likely future Jobs may follow their design for no classes.

    These 3 new Jobs will start out as Jobs and will not have classes. This does not mean that they're removing the class system but instead they are only making Jobs now that will not have their own class. Current Classes in the game will still remain in FF14ARR.

    However, being pure Jobs that means certain things may be limited such as Retainers may not become DK, Mach, and Astro. Along with that these Jobs may only be allowed to maintain only 2 classes for their cross-skills.

    Another is that these Jobs have been mentioned that new characters/new players will not be able to start out as DK, Mach, and Astro just like how Rog/Nin unlock functions but the only requirement to unlock these 3 Jobs is to Unlock Armary System and find/reach their Job Trainer (there is no Main Story requirement so new characters and go right into these 3 Jobs even if they are in 2.0 Main Scenario). Their Job Trainer location is unknown for now so they can be placed anywhere once 3.0 is released due to being Job Trainers which are not bound to City-States, unless lore demands it, like the Class Guild Trainers but their location may affect players ability to access these trainers if they are placed into certain places like the new Sky Continent or a area surround by high level enemies.

    Depending how they handle this new set up it is possible DK, Mach, and Astro may or may not provide new cross-skills. If these 3 New jobs do not provide cross-skills it may be setting up Gla, Pug, Mar, Thau, Cnj, Acn, Arc, Lnc, and Rog as the main source for cross-skills which would drive people to go back to these 9 classes to obtain any future cross-skills released in the lvl 50 or higher levels.
    (0)
    Last edited by EdwinLi; 01-26-2015 at 05:17 AM.

  7. #17
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by HeroSamson View Post
    I wanna know whats the regular job for dark knight.

    Swordsman or are they going gladiator and then advance job.
    Neither?
    They're a Dark Knight from the start
    (0)

  8. #18
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Pretty sure DRK will have to cross from GLA or risk being obsolete, for one simple reason. Provoke. If DRK can't tank swap then it can't do half the content in the game right now. So unless it has it's own form of provoke, I'm gonna say GLA and MRD based on bloodbath as I think DRK will likely be about hp drain. With GLA and THM being a possible option if dark Magic is a big part of it for swift and surecast to get drains off etc.

    Another possiblity is that with the expansion they are going to remove cross class restrictions for jobs and just let anyone take anything. yes this would make classes entirely obsolete but I think that's the direction they're going for. Besides they'd still have their 10 cross class spots.
    (0)
    Last edited by Cabalabob; 01-26-2015 at 05:54 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  9. #19
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Cabalabob View Post
    Pretty sure DRK will have to cross from GLA or risk being obsolete, for one simple reason. Provoke. If DRK can't tank swap then it can't do half the content in the game right now. So unless it has it's own form of provoke, I'm gonna say GLA and MRD based on bloodbath as I think DRK will likely be about hp drain. With GLA and THM being a possible option if dark Magic is a big part of it for swift and surecast to get drains off etc.

    Another possiblity is that with the expansion they are going to remove cross class restrictions for jobs and just let anyone take anything. yes this would make classes entirely obsolete but I think that's the direction they're going for. Besides they'd still have their 10 cross class spots.
    There is always the posibility that DK does obtain it own version of Provoke if it does not obtain GLA cross-skills but with a unique twist in how it works while still making it viable for Tank Swapping with other tanks. While it would be easy to just slap in GLA cross-skills for all new Tank Jobs. It would just be a cheap lazy way of doing things which would result in all Tanks, current and future, to always have GLA cross-skills.
    (1)
    Last edited by EdwinLi; 01-26-2015 at 07:29 AM.

  10. #20
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by EdwinLi View Post
    Dark Knight - Marauder and ----

    Machinist - Archer and Pugilist

    Astrologian - Conjurer and Arcanist
    Well, since this game is trying so hard to be Final Fantasy 4 junior, I'd say: Dark Knight is Gladiator and Lancer, after all that Cecil goodie two shoes is Dark Knight/Paladin, and Blood 4 Blood fits perfectly with the nature of Dark Knight.

    Machinist would be Archer and Rogue since the devs keep on saying Machinists are suppose to be agile.

    And I can't see a healing class without Swiftcast, but I can see one without stoneskin, also Archanist fits the vibe of Astrologist more than Conjurer so Astrologist I'd say Thaumaturge and Archanist.
    (1)
    Last edited by thunderbreak; 01-26-2015 at 08:01 AM.

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