Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 80
  1. #41
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Zohar_Lahar View Post
    The reward has so much effort such trivial gain, with no meaningful change in how the class plays...At what item level will there be a truly meaningful power boost...enough to even override team jump rope mechanics in Coil and other endgame fights?
    The entire point is that what you consider fun and worth it isn't the same as someone else. It doesn't matter how trivial you think it is. For some people the capped level gear is reason enough. And if you think higher level gear doesn't make fights easier then you're living in a dreamworld. It always helps make healing less intense due to more HP and higher potency heals, tanks have more HP to take big hits, and dps beat damage checks easier. The 130 gear most certainly is very useful for the "team jump rope" fights in the coil. The difference between a team at 120 and 130 is palpable. Will it override the need to do mechanics? No, that would be silly and make the fights pointless. Does it make them easier? Yes. It absolutely does.
    (1)
    Last edited by Tiggy; 01-23-2015 at 06:20 AM.

  2. #42
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,768
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gallus View Post
    Have people playing this game ever considered playing content that they find fun regardless of the rewards behind it? (I have a hard time believing people actually enjoy hunts sorry, might be wrong here though).
    I actually do enjoy hunts, but I don't rush out to do them everytime one pops. If I hear about an S rank, or I happen across one, I'll fight it, but I dont make an effort (atleast not right now) to actively search for them to upgrade gear. Perhaps when Im run out of other things I will consider it.
    (0)

  3. #43
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Can I just point out that it's very depressing how people phrase their topic titles to be clickbait? Just throwing that out there.
    (0)

  4. #44
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tiggy View Post
    The entire point is that what you consider fun and worth it isn't the same as someone else. It doesn't matter how trivial you think it is. For some people the capped level gear is reason enough. And if you think higher level gear doesn't make fights easier then you're living in a dreamworld. It always helps make healing less intense due to more HP and higher potency heals, tanks have more HP to take big hits, and dps beat damage checks easier. The 130 gear most certainly is very useful for the "team jump rope" fights in the coil. The difference between a team at 120 and 130 is palpable. Will it override the need to do mechanics? No, that would be silly and might the fights pointless. Does it make them easier? Yes. It absolutely does.
    Okay then, tell me this: how much stronger will Sacred Soil's damage mitigation be with average item level 130+ and all the MND we can get? Answer carefully.
    (0)

  5. #45
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zohar_Lahar View Post
    Okay then, tell me this: how much stronger will Sacred Soil's damage mitigation be with average item level 130+ and all the MND we can get? Answer carefully.
    You are only going to be happy when it gives people invulnerability. So it doesn't matter. But a tick more may mean the difference of surviving the megaflare right at heavensfall when a player has weakness is a big difference maker.
    (0)

  6. #46
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Zohar_Lahar View Post
    Okay then, tell me this: how much stronger will Sacred Soil's damage mitigation be with average item level 130+ and all the MND we can get? Answer carefully.
    Okay then. How much should a SINGLE ability of the scholar be used to determine how useful gear is for every other class and most abilities in the game? Answer carefully. Pointing out this one scholar skill changes nothing about what I said. It's one specific ability that won't be affected. How about the scholars other spells? Physic certainly gets stronger. So by the merit alone your point is pointless.

    Quote Originally Posted by NyarukoW View Post
    You are only going to be happy when it gives people invulnerability. So it doesn't matter. But a tick more may mean the difference of surviving the megaflare right at heavensfall when a player has weakness is a big difference maker.
    Nyaruko really nailed it here. Sacred Soil won't change but it's that little bit from other skills and improved HP pools that make the difference.
    Nyaruko, have we entered the twilight zone? I've seen us on the same page in a couple of threads lately. Mind blown right?
    (0)

  7. #47
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    How much more effective is rampart on a pld with 8000 hp vs 10000 hp?

    8000 hp pld with 20% rampart= 10000 effective hp.
    10000 hp pld with 20% rampart= 12500 effective hp. Seems 2000 hp in ilvls created an increase of 500 effective hp under rampart.

    Repeat calculation for entire party ilvl hp difference with sacred soil. You won't be dying to nerve gas. You might live through that t10 charge and lightning floor tic wheb arena is small. You can survive that 14th stack of rebirth during Benny phase.

    Maybe think more carefully. Or at all.
    (1)

  8. #48
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tiggy View Post
    Okay then. How much should a SINGLE ability of the scholar be used to determine how useful gear is for every other class and most abilities in the game? Answer carefully. Pointing out this one scholar skill changes nothing about what I said. It's one specific ability that won't be affected. How about the scholars other spells? Physic certainly gets stronger. So by the merit alone your point is pointless.
    Enough to make sure there's no chance of getting derailed because someone else keeps tripping on the team jump rope mechanics. What good is doing end game content if people just rage quit and flail around, and I can't do anything about it, no matter how much I try to learn fight mechanics? It's all luck based; I only cleared Twintania because I had the fortune of a group offering to carry people for Soldiery bonuses. Every other attempt failed in ways that I was powerless to prevent.
    (0)

  9. #49
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zohar_Lahar View Post
    ...It's all luck based; I only cleared Twintania because I had the fortune of a group offering to carry people for Soldiery bonuses. Every other attempt failed in ways that I was powerless to prevent.
    It is so not lucky based. The coil fights are tightly scripted with limited RNG windows for the boss mechanics. You don't clear them without putting in the time an effort to recruit, organize, and coordinate, and practice. You got lucky because someone else put in all that effort outside of T5 and just need someone to provide soldiery bonus. This challenge only get harder with more current content, and probably harder than the boss itself, especially with the attitude of people not wanting newer players, being all exclusive and all.

    The thing is if you give up on other too quickly like in less than 50 wipes, you should expect treatment of the same which make this problem even harder. It take time to find, create, maintain a static that can tackle some of the newest/hardest content. Sometimes you discover DPS or gear checks that the group is not geared up for and you need to go help the group farm for upgrades. You need to take the long view, and by helping others you help yourself. Wipes and fail are normal, you may be powerless to prevent those because people need the time to learn and space to practice, but you have the power to patient and inclusive and help them overcome those and over time you will have helped group earn the clear, for both you and them together. Bringing people together and playing together is good thing.
    (1)
    Last edited by NyarukoW; 01-23-2015 at 07:05 AM.

  10. #50
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    I run complex endgame raids with complete strangers and no matter my personal gear in an 8 man raid I still loose. Therefore gear has no purpose and raids are luck based.
    Does that about sum it up?
    (0)

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast