Results -9 to 0 of 80

Threaded View

  1. #11
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Zohar_Lahar View Post
    The reward has so much effort such trivial gain, with no meaningful change in how the class plays...At what item level will there be a truly meaningful power boost...enough to even override team jump rope mechanics in Coil and other endgame fights?
    The entire point is that what you consider fun and worth it isn't the same as someone else. It doesn't matter how trivial you think it is. For some people the capped level gear is reason enough. And if you think higher level gear doesn't make fights easier then you're living in a dreamworld. It always helps make healing less intense due to more HP and higher potency heals, tanks have more HP to take big hits, and dps beat damage checks easier. The 130 gear most certainly is very useful for the "team jump rope" fights in the coil. The difference between a team at 120 and 130 is palpable. Will it override the need to do mechanics? No, that would be silly and make the fights pointless. Does it make them easier? Yes. It absolutely does.
    (1)
    Last edited by Tiggy; 01-23-2015 at 06:20 AM.