Quote Originally Posted by Tiggy View Post
Getting better gear is one of the primary goals and drives for players in an mmo. So for many they will do it regardless if it's fun because the reward is what was fun in the first place. Try to understand that mindset.
The reward has so much effort such trivial gain, with no meaningful change in how the class plays. Even with the Zodiac Weapon, the Scholar job still plays the same as it did before. What do they expect Augment Ironworks gear to do differently?

At what item level will there be a truly meaningful power boost...enough to even override team jump rope mechanics in Coil and other endgame fights?