Okay then, tell me this: how much stronger will Sacred Soil's damage mitigation be with average item level 130+ and all the MND we can get? Answer carefully.The entire point is that what you consider fun and worth it isn't the same as someone else. It doesn't matter how trivial you think it is. For some people the capped level gear is reason enough. And if you think higher level gear doesn't make fights easier then you're living in a dreamworld. It always helps make healing less intense due to more HP and higher potency heals, tanks have more HP to take big hits, and dps beat damage checks easier. The 130 gear most certainly is very useful for the "team jump rope" fights in the coil. The difference between a team at 120 and 130 is palpable. Will it override the need to do mechanics? No, that would be silly and might the fights pointless. Does it make them easier? Yes. It absolutely does.
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