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  1. #1
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Alberel View Post
    stuff
    Are we talking specifically about 1v1's or in general? Because in general ranged and melee were relatively balanced as far as Secure goes. The fact is, any melee that dares get close enough to interrupt any caster in Slaughter mode will be melted within 5 seconds as the entire enemy team focuses him down. Did melee have an advantage in secure? Maybe slightly in some situations, but ranged have an overwhelming advantage in every situation in Slaughter. The only way to "effectively" play melee is to turtle up with your team and hope other players are stupid enough to overextend into your third of mid. And even then you're still extremely vulnerable to the will of enemy ranged and the benevolence of your team's healers.
    (0)

  2. #2
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Domira View Post
    Oh yeah? What advantage would a heavy melee team have in a fight against 48 other players who maybe ranged?
    The same advantages you have now. You can interrupt 70-80% of caster's spells with no effort. You have roots and stuns. You have better defensive abilities.

    Quote Originally Posted by Bartleby View Post
    The only way to "effectively" play melee is to turtle up with your team and hope other players are stupid enough to overextend into your third of mid. And even then you're still extremely vulnerable to the will of enemy ranged and the benevolence of your team's healers.
    If you're saying the smart way to play is to work as a group and force the other teams to screw up, well yeah... That's not something exclusive to melee.
    (0)
    Last edited by Red_Wolf; 01-23-2015 at 01:21 AM.

  3. #3
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Red_Wolf View Post
    If you're saying the smart way to play is to work as a group and force the other teams to screw up, well yeah... That's not something exclusive to melee.
    There is no team-work, smart, or "forced" part about it; there's little to no team-work or strategy in Slaughter to begin with. You are literally dependent on the other team having melee/healers/ranged that are dumb enough to walk into your alliance (and even then you'd still do much better as a ranged). The other team doesn't need to be smart and it doesn't really matter how skilled you are. You cannot attack other ranged as they will be turtled up with their alliance and you will be gunned down unless you have 1-2 dedicated healers (which is unlikely and a waste of resources). Do you not see how turtling being the optimal strategy is not conducive to fun or fair play?
    (1)