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  1. #31
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.
    (5)

  2. #32
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sunako View Post
    Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.
    but 8v8v8 matches are boring. the map and all the mechanics were designed for 72 players. they just need to reduce the chance that all 72 players will fight in the same spot.
    (1)

  3. #33
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Evangela View Post
    but 8v8v8 matches are boring. the map and all the mechanics were designed for 72 players. they just need to reduce the chance that all 72 players will fight in the same spot.
    I think for slaughter it would work very well, just keep secure as it is.
    (5)

  4. #34
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Sunako View Post
    Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.
    /agreed

    /10
    (2)

  5. #35
    Player
    lotti's Avatar
    Join Date
    Jan 2015
    Posts
    26
    Character
    Crystal Strawberries
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    melee in large fight are always in a trouble, because they can't do brainless dps as usual, but need to stay with their group, protect the healer, and peeling ..usually, as a sch, i stay back, but in a couple of frontline, i found some drg and nin that know how to play properly, i follow them into the enemy team, they protect me all the time, and i heal them all the time, we together destroy the entire team, and no one of us die..it was amazing! best frontline ever! a good melee can do the difference, the truth is there's many , many ,many braindead melee in pvp, run away alone into the enemy group and think they are immortal lol
    (0)

  6. #36
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    867
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by lotti View Post
    melee in large fight are always in a trouble, because they can't do brainless dps as usual, but need to stay with their group, protect the healer, and peeling ..usually, as a sch, i stay back, but in a couple of frontline, i found some drg and nin that know how to play properly, i follow them into the enemy team, they protect me all the time, and i heal them all the time, we together destroy the entire team, and no one of us die..it was amazing! best frontline ever! a good melee can do the difference, the truth is there's many , many ,many braindead melee in pvp, run away alone into the enemy group and think they are immortal lol
    They seem rather replaceable by a STR spec'd tank.
    (0)

  7. #37
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Domira View Post
    Then range dps is at a advantage. Just because melee dps has to put themselves in danger to be able to dps...while range can just sit back near the healers.

    Overall, slaughter mode is a hot mess.
    Range isn't at an advantage though because the majority of ranged damage comes from casters who are auto-interrupted by a melee just breathing on them. Melee also have a host of gap closers that casters struggle to counter due to having such limited CC options. Essentially you need to coordinate melee to shut down the casters with good timing.

    It's nice to see the melees complaining now though, considering they've had a massive advantage in Frontlines up until now due to shutting down casters with auto-attacks.
    (2)

  8. #38
    Player
    Ymal's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Y'mal Dajeen
    World
    Ultros
    Main Class
    Pugilist Lv 60
    I've only be playing Slaughter as healer, first because Flames never have enough heals, and second because otherwise I would go as MNK and I just know I wouldn't last long unless we have a decent among of melee.
    As WHM I can obviously see that the lone melee (and tanks) in our party that decide to go attack because he ain't gonna stay behind the whole fight, get targeted and focused first, which is logical, but such an inconvenient.
    If you have multiple melee attacking together that would be the idea? but if you're alone then I hope you have heals that can react quickly. Talking of the middle the ADS also seem to hurt melee a lot? which make things even worse. Like with the other FL, if you try to beat the mob you're just offering yourself to mage and their LB.
    (0)

  9. #39
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Alberel View Post
    stuff
    Are we talking specifically about 1v1's or in general? Because in general ranged and melee were relatively balanced as far as Secure goes. The fact is, any melee that dares get close enough to interrupt any caster in Slaughter mode will be melted within 5 seconds as the entire enemy team focuses him down. Did melee have an advantage in secure? Maybe slightly in some situations, but ranged have an overwhelming advantage in every situation in Slaughter. The only way to "effectively" play melee is to turtle up with your team and hope other players are stupid enough to overextend into your third of mid. And even then you're still extremely vulnerable to the will of enemy ranged and the benevolence of your team's healers.
    (0)

  10. #40
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Sunako View Post
    Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.
    Yep!
    Why they even felt we even needed another 72man is completely beyond me and i just hope their plans for the future isn't to just keep adding lol72man maps all the way, it's very hard to get big scale battlegrounds right and they haven't been doing the best of jobs.
    So yeah, they should fix Slaughter or just simply make it 8v8v8 which just works and is fun.
    (0)

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