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  1. #11
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Domira View Post
    Then range dps is at a advantage. Just because melee dps has to put themselves in danger to be able to dps...while range can just sit back near the healers.

    Overall, slaughter mode is a hot mess.
    Melee has the same advantages it always had. Just stop thinking you are going to run through an entire team to kill the healer on the backline. Patience...
    (1)

  2. #12
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90

    Melee DPS dominating Secure Mode

    all they have to do is stay together in your face and auto-attack. if ranged try to attack them they'll use their gap closers and kill in 2 seconds

    you'll see a lot of mnks with their greased lightning 3 stacks or nins just running away from a dead body or a DRG just LB a healer

    this mode is horrible, I'm going back to Slaughter mode for now.
    (3)

  3. #13
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Red_Wolf View Post
    Melee has the same advantages it always had. Just stop thinking you are going to run through an entire team to kill the healer on the backline. Patience...
    I'd appreciate if you not try to put words in my mouth.

    I'm not saying that if someone plays melee they should expect to run through a entire team to kill a healer. I'm saying in every game with mass pvp, it has the exact same problem. The more enemies in melee range, the greater disadvantage a melee dps has. There is a reason why in every mass pvp game it usually becomes a range vs range fight, than a melee vs melee fight.
    (0)

  4. #14
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Domira View Post
    The more enemies in melee range, the greater disadvantage a melee dps has.
    The team with more melee DPS has the advantage. Check.
    (0)

  5. #15
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Melee (and I'd say tanks as well) are almost completely useless in Slaughter mode. You have two options:
    -Sit with your team and pray that another dps overextends into your territory so that you can try and get a kill, all the while SMNs, BLMs, and BRDs pummel you from their side of mid (also have to pray that your healer(s) can heal you and aren't busy with other people)
    -Try to attack towards the enemy team and be instantly destroyed by the 24 enemy players.

    Melee had a place in Secure, really isn't much point in bringing one in Slaughter.
    (5)

  6. #16
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Red_Wolf View Post
    The team with more melee DPS has the advantage. Check.
    Oh yeah? What advantage would a heavy melee team have in a fight against 48 other players who maybe ranged?
    (0)

  7. #17
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    It's the same way with Slaughter on JP servers. Occasionally there's the odd sucker playing Monk or Dragoon but the overwhelming majority of DPS are BLMs. The mainstay strategy is to hold their LB until they see Sleep going off, then it's a spamfest with Cometeor. I have yet to see a melee DPS or BRD get Battle High. For some odd reason in the last match I saw a SMN get 10 kills, but I bet he switched away from BLM at the last second to get the nexus bonus.

    They should divide BLM magic damage by the number of targets in range but that will never happen.
    (0)

  8. #18
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alyko View Post
    It's the same way with Slaughter on JP servers. Occasionally there's the odd sucker playing Monk or Dragoon but the overwhelming majority of DPS are BLMs. The mainstay strategy is to hold their LB until they see Sleep going off, then it's a spamfest with Cometeor. I have yet to see a melee DPS or BRD get Battle High. For some odd reason in the last match I saw a SMN get 10 kills, but I bet he switched away from BLM at the last second to get the nexus bonus.

    They should divide BLM magic damage by the number of targets in range but that will never happen.
    I've been on Battle high on SMN, but it was a little bit of luck. But I do agree with "BLM is OP". So don't take much of this post as "opposition" to you, its not

    BLM had been nerfed considerably, but its true... its pretty dominated. But this is more an oversight by the Devs i believe. I don't think they intended for all 3 alliances from all sides to jump to the middle and play "hide behind the lines" and huddle on healers... I think they probably meant it to be more like the CTF mode where groups split up in A/B/C. This is what some of you expected as well (since you were all whining about healers not going to be useful and such...)

    So, we're partially to blame here, it was quickly adopted that everyone just go crazy up top. Personally, if they want to fix this, they need the spawned enemies to grant more point, and they need to spawn randomly in any of the three outer strongholds. This would I think, encourage players to spread out by alliance, making it more akin to the old frontlines, but still with the heavy death match feel.

    But some people like the inner chaos that this causes, its enjoyable to just let loose and try to kill. But it is rediculously one sided toward Mages and ranged players, sorry for anyone trying to argue otherwise, you're flat out wrong. Check any post-game battle and you will see Ranged melee being the highest scoring players. In the current adopted Slaughter strategy, there is no competition, you go as a ranged, or you're useless as a DPS.

    My first slaughter I tried to go on NIN, expecting it to be similar to the original and melee DPS having an advantage. Within moments, I was snipped by an army of BLMs and RNGs and killed, I didn't even over extend, I played it safe, but its hard to play safe when every team has the same strategy, sitting in a cluster ranging... After I died, I switched to SMN, my only ranged job, and did significantly better. It was all I could handle not laughing out loud at the carnage I brought.

    I mean, I could just cast my debuffs on the middle mob that spawns, keep Shadow flare up, and Bane... and get kills because the melee DPS try to kill it. I only ended with 9 kills, but I did the most damage of my entire team minus one BLM, who, guess what... got 20 kills and did over 200k damage.

    I wish people would stop ranged are OP in Slaughter, they are, everyone runs them and they absolutely destroy in teams. But again, this is due to the current strategy involved with Frontlines of "camping" in your corner of the upper arena and ranging.
    (2)
    Last edited by BlaiseArath; 01-22-2015 at 02:49 PM.

  9. #19
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    "Ranged" Do not dominate the new mode, casters do. They are going to get nerfed really hard because its even worse than healer stacking ever use to be. I wonder how much its going to be gimped by.
    (0)

  10. #20
    Player
    Saiyakupo's Avatar
    Join Date
    Jan 2014
    Posts
    165
    Character
    Silianaux Lothaire
    World
    Balmung
    Main Class
    Lancer Lv 100
    It's worse when you consider the premades that figure out that ranged are what dominates, and more importantly, their limit breaks. I was in a match where the majority of what enemy did was bind and sleep spam and caster LB (adrenaline) spam. They just stacked loads and loads of limit breaks on one area and killed everyone and would get almost imediate battle high. This mode is broken right now with players like that, and the adrenaline gauge being the way it is.
    (0)

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