Melee has the same advantages it always had. Just stop thinking you are going to run through an entire team to kill the healer on the backline. Patience...
all they have to do is stay together in your face and auto-attack. if ranged try to attack them they'll use their gap closers and kill in 2 seconds
you'll see a lot of mnks with their greased lightning 3 stacks or nins just running away from a dead body or a DRG just LB a healer
this mode is horrible, I'm going back to Slaughter mode for now.
I'd appreciate if you not try to put words in my mouth.
I'm not saying that if someone plays melee they should expect to run through a entire team to kill a healer. I'm saying in every game with mass pvp, it has the exact same problem. The more enemies in melee range, the greater disadvantage a melee dps has. There is a reason why in every mass pvp game it usually becomes a range vs range fight, than a melee vs melee fight.
Melee (and I'd say tanks as well) are almost completely useless in Slaughter mode. You have two options:
-Sit with your team and pray that another dps overextends into your territory so that you can try and get a kill, all the while SMNs, BLMs, and BRDs pummel you from their side of mid (also have to pray that your healer(s) can heal you and aren't busy with other people)
-Try to attack towards the enemy team and be instantly destroyed by the 24 enemy players.
Melee had a place in Secure, really isn't much point in bringing one in Slaughter.
It's the same way with Slaughter on JP servers. Occasionally there's the odd sucker playing Monk or Dragoon but the overwhelming majority of DPS are BLMs. The mainstay strategy is to hold their LB until they see Sleep going off, then it's a spamfest with Cometeor. I have yet to see a melee DPS or BRD get Battle High. For some odd reason in the last match I saw a SMN get 10 kills, but I bet he switched away from BLM at the last second to get the nexus bonus.
They should divide BLM magic damage by the number of targets in range but that will never happen.
I've been on Battle high on SMN, but it was a little bit of luck. But I do agree with "BLM is OP". So don't take much of this post as "opposition" to you, its notIt's the same way with Slaughter on JP servers. Occasionally there's the odd sucker playing Monk or Dragoon but the overwhelming majority of DPS are BLMs. The mainstay strategy is to hold their LB until they see Sleep going off, then it's a spamfest with Cometeor. I have yet to see a melee DPS or BRD get Battle High. For some odd reason in the last match I saw a SMN get 10 kills, but I bet he switched away from BLM at the last second to get the nexus bonus.
They should divide BLM magic damage by the number of targets in range but that will never happen.
BLM had been nerfed considerably, but its true... its pretty dominated. But this is more an oversight by the Devs i believe. I don't think they intended for all 3 alliances from all sides to jump to the middle and play "hide behind the lines" and huddle on healers... I think they probably meant it to be more like the CTF mode where groups split up in A/B/C. This is what some of you expected as well (since you were all whining about healers not going to be useful and such...)
So, we're partially to blame here, it was quickly adopted that everyone just go crazy up top. Personally, if they want to fix this, they need the spawned enemies to grant more point, and they need to spawn randomly in any of the three outer strongholds. This would I think, encourage players to spread out by alliance, making it more akin to the old frontlines, but still with the heavy death match feel.
But some people like the inner chaos that this causes, its enjoyable to just let loose and try to kill. But it is rediculously one sided toward Mages and ranged players, sorry for anyone trying to argue otherwise, you're flat out wrong. Check any post-game battle and you will see Ranged melee being the highest scoring players. In the current adopted Slaughter strategy, there is no competition, you go as a ranged, or you're useless as a DPS.
My first slaughter I tried to go on NIN, expecting it to be similar to the original and melee DPS having an advantage. Within moments, I was snipped by an army of BLMs and RNGs and killed, I didn't even over extend, I played it safe, but its hard to play safe when every team has the same strategy, sitting in a cluster ranging... After I died, I switched to SMN, my only ranged job, and did significantly better. It was all I could handle not laughing out loud at the carnage I brought.
I mean, I could just cast my debuffs on the middle mob that spawns, keep Shadow flare up, and Bane... and get kills because the melee DPS try to kill it. I only ended with 9 kills, but I did the most damage of my entire team minus one BLM, who, guess what... got 20 kills and did over 200k damage.
I wish people would stop ranged are OP in Slaughter, they are, everyone runs them and they absolutely destroy in teams. But again, this is due to the current strategy involved with Frontlines of "camping" in your corner of the upper arena and ranging.
Last edited by BlaiseArath; 01-22-2015 at 02:49 PM.
"Ranged" Do not dominate the new mode, casters do. They are going to get nerfed really hard because its even worse than healer stacking ever use to be. I wonder how much its going to be gimped by.
It's worse when you consider the premades that figure out that ranged are what dominates, and more importantly, their limit breaks. I was in a match where the majority of what enemy did was bind and sleep spam and caster LB (adrenaline) spam. They just stacked loads and loads of limit breaks on one area and killed everyone and would get almost imediate battle high. This mode is broken right now with players like that, and the adrenaline gauge being the way it is.
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