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  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.
    (5)

  2. #2
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sunako View Post
    Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.
    but 8v8v8 matches are boring. the map and all the mechanics were designed for 72 players. they just need to reduce the chance that all 72 players will fight in the same spot.
    (1)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Evangela View Post
    but 8v8v8 matches are boring. the map and all the mechanics were designed for 72 players. they just need to reduce the chance that all 72 players will fight in the same spot.
    I think for slaughter it would work very well, just keep secure as it is.
    (5)

  4. #4
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Sunako View Post
    Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.
    /agreed

    /10
    (2)

  5. #5
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Sunako View Post
    Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.
    Yep!
    Why they even felt we even needed another 72man is completely beyond me and i just hope their plans for the future isn't to just keep adding lol72man maps all the way, it's very hard to get big scale battlegrounds right and they haven't been doing the best of jobs.
    So yeah, they should fix Slaughter or just simply make it 8v8v8 which just works and is fun.
    (0)

  6. #6
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Played Slaughter all of last night. Melee are fine and were a big threat. I died to NIN/MNKs 2 or 3 times. I don't think a BLM ever got me. Paladins are also a huge threat because they had some ability that hit for ~4k.

    Most of what I'm reading in this thread is just healing and strategy issues. I'm still clueless as to what melee are expecting to change. Your placement is now important. You focus targeting is now important. You now actually need heals. These were all issues in Secure, but mostly casters dealt with them (and this is probably why there is a learning curve right now).

    I gave some tips in my first reply to this thread. Work with your healer and not against them. Learn to flank. Learn to retreat when focused. Follow your tanks.
    (0)

  7. #7
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Red_Wolf View Post
    Played Slaughter all of last night. Melee are fine and were a big threat. I died to NIN/MNKs 2 or 3 times. I don't think a BLM ever got me. Paladins are also a huge threat because they had some ability that hit for ~4k.

    Most of what I'm reading in this thread is just healing and strategy issues. I'm still clueless as to what melee are expecting to change. Your placement is now important. You focus targeting is now important. You now actually need heals. These were all issues in Secure, but mostly casters dealt with them (and this is probably why there is a learning curve right now).

    I gave some tips in my first reply to this thread. Work with your healer and not against them. Learn to flank. Learn to retreat when focused. Follow your tanks.

    Paladin doesn't hit for 4k. Do you mean for 400 damage?
    (0)

  8. #8
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Domira View Post
    Paladin doesn't hit for 4k. Do you mean for 400 damage?
    Didn't hit me so I can't say for sure. But I heard the first time in that match it was over 3k and the second time it was a one shot around 4k. Somebody really didn't like a BLM on my team.
    (0)

  9. #9
    Player
    Saiyakupo's Avatar
    Join Date
    Jan 2014
    Posts
    165
    Character
    Silianaux Lothaire
    World
    Balmung
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Red_Wolf View Post
    These were all issues in Secure, but mostly casters dealt with them (and this is probably why there is a learning curve right now).

    I gave some tips in my first reply to this thread. Work with your healer and not against them. Learn to flank. Learn to retreat when focused. Follow your tanks.
    There is a learning curve as a melee, true, you do have to plan your moves, pay attention, and use good judgement quite a bit in slaughter, yes, but, compare that to playing a ranged. All you do is pick a target and shoot. When enemies start getting close, you shoot them instead, then pull back to the safety of your group and continue shooting. It's so painfully easy playing something like a summoner as opposed to playing something like a dragoon. I've tried both, and the differences are far too massive to consider it balanced and 'okay'.
    (0)

  10. #10
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Saiyakupo View Post
    There is a learning curve as a melee, true, you do have to plan your moves, pay attention, and use good judgement quite a bit in slaughter, yes, but, compare that to playing a ranged. All you do is pick a target and shoot. When enemies start getting close, you shoot them instead, then pull back to the safety of your group and continue shooting. It's so painfully easy playing something like a summoner as opposed to playing something like a dragoon. I've tried both, and the differences are far too massive to consider it balanced and 'okay'.
    I don't think anyone said they are balanced. Melee is incredibly favored in PvP. Melee players are just now realizing the importance of positioning, focusing, etc... That should speak volumes.

    I sincerely hope those single melee keep running full steam into groups of 24 people trying to kill them. It's good entertainment. It reminds me of this level 15 Dragoon I watched attack a S-rank the other day in front of 2 full raids.
    (0)

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