Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.


Or just simply make it always 8v8v8 and remove 24v24v24 mode. That would make queues faster too.


Yep!
Why they even felt we even needed another 72man is completely beyond me and i just hope their plans for the future isn't to just keep adding lol72man maps all the way, it's very hard to get big scale battlegrounds right and they haven't been doing the best of jobs.
So yeah, they should fix Slaughter or just simply make it 8v8v8 which just works and is fun.
Played Slaughter all of last night. Melee are fine and were a big threat. I died to NIN/MNKs 2 or 3 times. I don't think a BLM ever got me. Paladins are also a huge threat because they had some ability that hit for ~4k.
Most of what I'm reading in this thread is just healing and strategy issues. I'm still clueless as to what melee are expecting to change. Your placement is now important. You focus targeting is now important. You now actually need heals. These were all issues in Secure, but mostly casters dealt with them (and this is probably why there is a learning curve right now).
I gave some tips in my first reply to this thread. Work with your healer and not against them. Learn to flank. Learn to retreat when focused. Follow your tanks.

Played Slaughter all of last night. Melee are fine and were a big threat. I died to NIN/MNKs 2 or 3 times. I don't think a BLM ever got me. Paladins are also a huge threat because they had some ability that hit for ~4k.
Most of what I'm reading in this thread is just healing and strategy issues. I'm still clueless as to what melee are expecting to change. Your placement is now important. You focus targeting is now important. You now actually need heals. These were all issues in Secure, but mostly casters dealt with them (and this is probably why there is a learning curve right now).
I gave some tips in my first reply to this thread. Work with your healer and not against them. Learn to flank. Learn to retreat when focused. Follow your tanks.
Paladin doesn't hit for 4k. Do you mean for 400 damage?

There is a learning curve as a melee, true, you do have to plan your moves, pay attention, and use good judgement quite a bit in slaughter, yes, but, compare that to playing a ranged. All you do is pick a target and shoot. When enemies start getting close, you shoot them instead, then pull back to the safety of your group and continue shooting. It's so painfully easy playing something like a summoner as opposed to playing something like a dragoon. I've tried both, and the differences are far too massive to consider it balanced and 'okay'.These were all issues in Secure, but mostly casters dealt with them (and this is probably why there is a learning curve right now).
I gave some tips in my first reply to this thread. Work with your healer and not against them. Learn to flank. Learn to retreat when focused. Follow your tanks.
I don't think anyone said they are balanced. Melee is incredibly favored in PvP. Melee players are just now realizing the importance of positioning, focusing, etc... That should speak volumes.There is a learning curve as a melee, true, you do have to plan your moves, pay attention, and use good judgement quite a bit in slaughter, yes, but, compare that to playing a ranged. All you do is pick a target and shoot. When enemies start getting close, you shoot them instead, then pull back to the safety of your group and continue shooting. It's so painfully easy playing something like a summoner as opposed to playing something like a dragoon. I've tried both, and the differences are far too massive to consider it balanced and 'okay'.
I sincerely hope those single melee keep running full steam into groups of 24 people trying to kill them. It's good entertainment. It reminds me of this level 15 Dragoon I watched attack a S-rank the other day in front of 2 full raids.
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