Make it a real slaughter fest, give melee a just a fast, AOE Limitbreak.
Make it a real slaughter fest, give melee a just a fast, AOE Limitbreak.

Anyway I hardly agree that Slaugher is only DPS focused, my main is Healer, but I try to join always as DPS because of the nature of the fight.
As someone suggested I hope they change how roles get Battle High/Fever but I have 2 options:
1. The Healers and Tanks get buff that enhance their main role (Damage reduction, HP for tanks and Healing potency and MP or Spellspeed for healers)
2. The Healers and the tanks get a massive DPS advantages (like doubling the INT of healer or halving the tanks "recast time" of their skills), and to be hones I prefere it, so even them can take part in the slaughter mode in the slaughter way
In any case how they get Battle high or battle fever should be adjusted.
For healers for example it could be fine if they have to reach a threshold of HP healed (overheal didn't take part of the count), once reached they gain Battle high/ fever.
For tanks... I don't know :/
Maybe lowering to 3 and 6 the threshould for battle high/fever?

I feel like the adjustment will rebalance Slughter mode unblancing the Secure and the WD again :/
Like the CS removal that was "fine" for Frontline but really un-necessary for WD.
BLM in a 72 man fight can rule hard because Flare is a long cast spell but (with astral fire buff) it become of the most powerful attack, and yes it's an AoE attack.
In all that chaos is really hard to understand who is flaring who.
Up to me this is a problem :/
Cometeor is dodgable if you aren't in a crowded area (mid I can't dodge even Drones attack, I don't know if it is only my problem)
Another issue up to me is that the damage dealt with Adrenaline rush recharge adrenaline rush o.O
Cometeor hits me all the time, because there is a major delay while 72 ppl are in mid tho.

8vs8vs8 that has happened sometimes is much better; in both Slaughter and Secure.
Slaughters mobs should spawn randomly all over the map, not in the center periodically and the map should be a new maps that is smaller to accommodate for it.
We need a lot of help in PvP. New maps, better pvp types, more pvp ranks, pvp roulette to give PvP Exp & wolf marks, and a PvP stat that matters.

Imo, the root of the issue lies in the map. It is understandable for SE to reuse existing assets to save costs, but slaughter mode needs a map with different elevations, features and covers so all class types can have mobility and survivability options. It would also force the big blob to split up and allow for more strategic plays.

Facts.Imo, the root of the issue lies in the map. It is understandable for SE to reuse existing assets to save costs, but slaughter mode needs a map with different elevations, features and covers so all class types can have mobility and survivability options. It would also force the big blob to split up and allow for more strategic plays.
/10char
YouTube.com/c/iBluairjgr

So... still no word on the stupid "Spell casts interrupted simply by being attacked" issue huh? Glad to see the dev team is really hitting those hot topics!!
Also, just to note, regardless of these Limit breaks; ranged are going to dominate any battleground where 72 people are fighting in close quarters. Ranged > melee. Common sense folks.
Amazing how one person who isn't even good at pvp whines about dieing as a melee in a 72 man battleground; gets their way and makes caster get a nerf. God forbid caster is viable in any pvp situation.
Last edited by Eibon; 01-26-2015 at 09:35 AM.



really?? any1 can see slaughter mode is really imbalanced atm just look at the scoreboard at the end.. yay lets all just level n play a blm n just use sleep + lb for easy kills lacking any pvp talent whatsoever :PSo... still no word on the stupid "Spell casts interrupted simply by being attacked" issue huh? Glad to see the dev team is really hitting those hot topics!!
Also, just to note, regardless of these Limit breaks; ranged are going to dominate any battleground where 72 people are fighting in close quarters. Ranged > melee. Common sense folks.
Amazing how one person who isn't even good at pvp whines about dieing as a melee in a 72 man battleground; gets their way and makes caster get a nerf. God forbid caster is viable in any pvp situation.
and fyi i havent been killed by blm lb yet but even i can see how op n imbalanced it is ffs

About EibonSo... still no word on the stupid "Spell casts interrupted simply by being attacked" issue huh? Glad to see the dev team is really hitting those hot topics!!
Also, just to note, regardless of these Limit breaks; ranged are going to dominate any battleground where 72 people are fighting in close quarters. Ranged > melee. Common sense folks.
Amazing how one person who isn't even good at pvp whines about dieing as a melee in a 72 man battleground; gets their way and makes caster get a nerf. God forbid caster is viable in any pvp situation.
Starting City-State: Ul'dah
Class / Level: 50 Black Mage
No wonder you don't see a problem with it.
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