Quote Originally Posted by Xatsh View Post
Hunts are poorly designed, but in my opinion give people stuff to actually do outside coils. hunts > dungeons easily in my eyes. Nothing fun about spaming dungeons for tokens at the end either. At least hunts it is not a 20-30min dedication of your life to the unfunness.

The problem with the game is there is a massive lack of relevant content endgame.
Totally agree.

While the Hunts aren't perfect, it is a good NON-INSTANCED way for some players to go and do something that doesn't require 24 Players queueing for an Instance.

If you happen to only have a few minutes and don't want to wait for a queue? If an A Mob or S Rank Mob pops, or you see one in the field, great.

Ultimately, as Xatsh said, this game just needs more Variety of End Game Content. There's 1 End Game Raid with a Weekly Lockout (so just 1 win of each turn per week). And with the Lockout and Loot Penalty, even though you can run it more than once per week, it's so harsh (losing 1 or both Chests), that it's not really helpful in FC / LS with a number of players not with a factor of 8.

If we only had World of Darkness (1 Instance) this patch to get items for upgrade (besides Coil which has been out for a while), the grind would become extremely repetitive and burn people out even faster.