The problem is not that hunting's rewards are too much better than other forms of content or that casual players suddenly have access to the mythical i130 gear bracket.

The problem is that it's downright insulting that the day-to-day filler content of an otherwise-capped player to progress is, according to S-E, walking up to an anemic pinata in an unwashed horde and blasting Flash and Medica at it nonstop instead of actually using the combat system they designed. And, rather than in 2.3, where it felt more like an oversight, this is a deliberate design decision made by people who now know the consequences of what they are doing.

We spend hours battling through some of the most challenging fights the game claims it has to offer, and this is the next step?