All great advice and tips I appreciate all the responses.
I guess I might as well ask here..what would be my starting rotation on a boss assuming I pop PB on the pull?
All great advice and tips I appreciate all the responses.
I guess I might as well ask here..what would be my starting rotation on a boss assuming I pop PB on the pull?


The most commonly used one is:
[Shoulder Tackle] -> Touch of Death -> Perfect Balance (wait until your GCD clock thing is over half way done, activating it ASAP can cost you a precious half second at the end as the Perfect Balance animation is very quick) -> Demolish -> Blood for Blood -> Snap Punch -> Internal Release -> Snap Punch -> Howling Fist -> Dragon Kick -> Steel Peak -> Twin Snakes (PB ends) -> Bootshine -> True Strike -> Demolish -> Dragon Kick -> Twin Snakes -> Snap Punch etc etc
Without off-gcds it looks like:
Touch of Death (PB) - Demolish - Snap - Snap - DK - Twin Snakes (PB ends) - Boot - True - Demolish* - DK - Twin - Snap
*depending on skill speed it may be better to do Snap here and Demolish in the next Coeurl form
If you activate PB too quick between cooldowns (it's animation is fast) and/or your skill speed is a bit low then you might miss that last Twin Snakes. If it's consistently an issue, or you know you won't get all 5 GCD moves in, then use Twin Snakes instead of Dragon Kick.
Demolish refresh at 4 or less seconds left (otherwise Snap), Touch refresh at 3 or less seconds left
I have seen another PB opener posted which could potentially be slightly better, though I haven't seen any solid evidence on whether it's better or not yet.
Last edited by Aeliott; 01-23-2015 at 12:18 AM.
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