People don't want to man up and eat a penalty for rage quitting.
People don't want to man up and eat a penalty for rage quitting.
Are people struggling on WoD? Me and mostly other new players did it last night no worries. The first boss was a little tricky but otherwise a safe difficulty.... What exactly are people dying on if you don't mind me asking..?
Although I'm on a jp server. The skill level on NA servers seems to be much worse than on a jp datacenter. (Used to be on exodus)
I don't mean to insult btw, I know NA players can be just as good, But usually.... not..lol
I am going to concur with this. The main difference I see on a JP server is they tend to not place blame. If you die they rez you quick and we move on. Many times I have been in DR with JP and I swear we were going to wipe, but we recover. In all fairness I see this on NA servers as well. That said I think people tend to dwell to much on the things that really just don't matter.
Doesn't need adjustment because more then half of the people have to agree to abandon. If its that bad to warrant half the people to click yes then its working as intended.
It already does. You can only use it once ever 5+ min, it might even be 10 min I didn't test it a lot. Its different people clicking the vote thing not 1 or 2 people.
majority of people have trouble with 1st and last bosses...
1st boss is pretty basic if u know how to avoid doom altogether when u see the boss casting the doom skill turn around so your backs to it = doom will always miss.. did a run last night so many were wiping cause they were to slow removing doom.. once i suggested that not 1 person died in the whole group next attempt lol
In a way it's SE behaviour who caters to people who are new to MMO's way too much. All the content that were "too hard" according to a vocal minority, got nerfed (not talking about "outdated" content nerfs).
Some people wanted harder 24man content. They indeed tried and I think they've done a good job. It's still very casual from a raider's point of view, but a baby step in the right direction.
The thing I noticed was how many people (on patch day), just wanted to rush through it, yelling at other people for not knowing what to do (I did it 1,5 hours after the server came up), trying to boss people around and what not. Of course, this behaviour is just laughable acutally, but it's also what has been the trend this past year for FFXIV: make it accessible for new players, too hard = nerf.
I hope 3.0's normal and hard mode for raids are a start.
Alltho i agree with you one way or another if people want to leave the duty without penalty they will, if not from a vote abandon then sitting down and do nothing till they get kicked or so would also be their option.Which doesn't mean that the time of those who are willing to stay, and finish off the dungeon with new players who are willing to join an in progress dungeon, has to be completely wasted.
Using vote abandon definitely ranks #1 by far on the most selfish acts which can be taken within an instance.
That said what i would like to see is that IF a vote abandon succeds then the people voted yes should be automaticly removed and those who voted no should remain or have a popup message asking if they want to leave aswell or stay.
Is there already a timer like that? I never really thought to check. If there is then there's no problem since it would take many people to spam, and if lost of people are soamming, then there's a good chance it's the majority and it will pass anyway. If there's not many, then it can't be spammed and won't pass. That sounds reasonable to me. If there is no delay then a simple 3-5 min delay between same person initiating abandon would be fine.
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