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  1. #1
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    864
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I don't see anything changing. Premades were strong before, they will be strong now. Except now you have the legitimate option of running away and keeping away.
    (1)

  2. #2
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Atreus View Post
    Except now you have the legitimate option of running away and keeping away.
    Yeah, I'm expecting a lot more people to run now. Heavy, sleep, bind and stuns are going to be huge.

    They also make you invulnerable for a short time after you respawn probably to avoid people from spawn camping.

    I'm also a huge fan of the damage bonuses because there will be far fewer prolonged battles and stacking healers will be far less effective.
    (1)

  3. #3
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,481
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Atreus View Post
    I don't see anything changing. Premades were strong before, they will be strong now. Except now you have the legitimate option of running away and keeping away.
    This is true. Premades (especially on voice chat) have and will still continue to have a distinct advantage. With anything, really.

    Quote Originally Posted by Sanghelios View Post
    We will see even less healers in there because the whole game mode is heavily focused on killing streaks and overall dd-power. While reading the patch notes, i havent found anything worthfull to go in as healer.
    I understand your concerns. But Healer-heavy parties turtling on flags in FL was so ridiculous. Its about time something was released where the object is to defeat enemies more than occupying an area and keeping it. This is exactly what I asked for in the thread about healer stacking where the central focus on a new FL goal is on kills.

    Dds are getting achievements for killing ppl, they get damage bonuses of ridiculous 40% while killing ppl and the healer, he gets nothing at all.
    I will acknowledge these as potential problems. But in my time playing FL, I notice that more often than not, majority of the party queued as DPS/tanks. If this new FL mode proves that stacked DPS is beneficial as it was detrimental in the "Secure" FL, then I actually look forward to it.
    (2)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The Meta game of Slaughter could be far different from what you are worried about:
    • Tanks may have a far easier time holding on to the chain kill boosts because of greater hp. Played well they can already 1v1 any equally geared melee dps.
    • Healers will likely become important for score denial rather than score gaining.
    • DpS are still fairly soft targets so killing them may be far easier than you think.
    (4)