I don't see anything changing. Premades were strong before, they will be strong now. Except now you have the legitimate option of running away and keeping away.
I don't see anything changing. Premades were strong before, they will be strong now. Except now you have the legitimate option of running away and keeping away.
Yeah, I'm expecting a lot more people to run now. Heavy, sleep, bind and stuns are going to be huge.
They also make you invulnerable for a short time after you respawn probably to avoid people from spawn camping.
I'm also a huge fan of the damage bonuses because there will be far fewer prolonged battles and stacking healers will be far less effective.
This is true. Premades (especially on voice chat) have and will still continue to have a distinct advantage. With anything, really.
I understand your concerns. But Healer-heavy parties turtling on flags in FL was so ridiculous. Its about time something was released where the object is to defeat enemies more than occupying an area and keeping it. This is exactly what I asked for in the thread about healer stacking where the central focus on a new FL goal is on kills.
I will acknowledge these as potential problems. But in my time playing FL, I notice that more often than not, majority of the party queued as DPS/tanks. If this new FL mode proves that stacked DPS is beneficial as it was detrimental in the "Secure" FL, then I actually look forward to it.Dds are getting achievements for killing ppl, they get damage bonuses of ridiculous 40% while killing ppl and the healer, he gets nothing at all.
The Meta game of Slaughter could be far different from what you are worried about:
- Tanks may have a far easier time holding on to the chain kill boosts because of greater hp. Played well they can already 1v1 any equally geared melee dps.
- Healers will likely become important for score denial rather than score gaining.
- DpS are still fairly soft targets so killing them may be far easier than you think.
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