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Thread: 6 men dungeon

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  1. #30
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Well the job based idea would just increase supply, you still would be locked to a role once inside the dungeon. Going for an amplified stance, like the Cleric Stance, IMO would add a much more interesting twist, and the only exploit (if we can call it so) that I can think off is players that only are willing to DPS entering the queue as tank, only so they can get in faster, but never actually being willing to fulfill the role. Adding a kick option that lets you flag the player as "unwilling to fulfill assigned role" could be combined with some flag that forbids a kicked player, with the specified reason, from queueing again for an hour under that particular role.

    Dragoon says he is willing to be tank, gets picked as tank, but insist to go DPS? Kick and he wont be able to do it again for an hour. Could also even be used for a White Mage that picks Cleric Stance and refuses to turn it off in a party.

    Giving it a bit more thought, another potential issue would be an abuse of stance-swapping to get through hard chunks of content. Dragoon gets agro? Turn on his tanking stance just to survive a few blows and then go back to DPS (I think some Conjurers already do this to swap into dps, cast stone, and turn it off to heal.) A solution to this could simply be that the Stance switch get a 10 minute cooldown. Once you turn it on, you are stuck in tank/healer mode for 10 minutes. Once you turn it off, you cant go back for 10 minutes. Have the game automatically activate the stance if you queue and are picked as tank or healer (so you cant change out until 10 minutes in, DPS could always turn their tank/healer stances on if they are required to do so.) Death should not clear the stance. Finally a big part of the stance could be an increase of Vitality (for tanks) and that would not do much mid fight, since equipping Vit increases your max HP but wont fill the gained max.

    All melee classes could get a new single target agro building attack, or simply have agro building added to one of their rotation attacks if they are in the tanking stance.
    Ranged classes may plainly need a new healing power, although Conjurers and Arcanists both already have one so its just Thaumatruge that would need being given Regen and Bard a healing song. Archer base class would be trickier. Looking at the list of archer actions, though, it seems they already get one song at level 22 even without the bard job, so it may be fair to give Archers access to Army's Paeon (FFXI's regen song, but more one-shot healing oriented and only available in healing stance)

    Edit: This forum's post count per day limit is silly, I guess I cant reply again until tomorrow... even if I posted this stuff last night, I guess I posted too early in the AM, or this thing works on 24 hour timers. For now, ZaaZaa I reply to you in this edit:

    Quote Originally Posted by ZaaZaa View Post
    I like where Ogulbuk is going, but imo, this should not be in hard content. -snip- otherwise, what would be the point of having a PLD or WAR at all
    Why would you be a Paladin if you can be a Warrior tanking? Why would you be either when you can be a Dark Knight coming the expansion? Note my idea is not to just give DPS Melee a tanking mode, but also Tanking roles getting a DPS mode to counter-balance the flexibility, including giving them the ability to queue as DPS if so desired.

    The fact that the Dragoon can tank in his tanking stance does not mean he will want to, though. Also, I would guess gear still takes a big part of things even with a stance that compensates. A dragoon that has the most optimized DPS gear will be at a disadvantage of a tank that is geared up for tanking, even if the stance somehow swapped some Str for Defense or other such trade, you will likely always be the most optimal with a designed-as-tank job to roll as primary tank in hard content. And finally, just getting a tanking stance would not grant the dragoon with abilities like Cover.

    Overall, allowing more jobs to tank or heal would be a good thing all around, so long as the flexibility is not exclusive to current DPS classes and jobs, and also extended to heal and tanking ones.
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    Last edited by Ogulbuk; 01-16-2015 at 01:09 AM.